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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Mod Release - KF Gun Game v. 0.50 Alpha

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  • Mod Release - KF Gun Game v. 0.50 Alpha

    Killing Floor Gun Game Mod version 0.50 Alpha is now available for download. What is Killing Floor Gun Game? Well here is a quick video some friends of mine made the other night during a playtest:

    Killing Floor - Team Deathmatch Gungame Experiment - YouTube

    Put very simply Gun Game is a game mode for up to 32 players where the player starts out with a weak weapon, and for every kill gets instantly upgraded to a better weapon. The goal is to be the first player to get to the final weapon and get a kill. There are two teams, but the focus is solely on killing as fast as you can. Gun Game is a fast paced action packed game type. While it uses the weapons and characters from KF, it is not meant to be done in a somewhat different style. There is a crosshair, players move faster, its funny, silly, and crazy.

    This mod is something that myself, a community mapper, and another dev have been working on in our spare time. It is not officially developed or supported by Tripwire. If it really takes off in the community, who knows what we may do with it But for now it's just an unofficial thing we've been doing for fun.

    Finding Gun Game Servers:
    In the browser just sort by mapname. Gun game maps all start with "GG-" so it should be easy to spot the gun game servers.

    These installation instructions are meant for server administrators. You could extract these files and play on your client, as long as you put the files in the right place. But server admins should put these files up on their servers with a redirect so clients can download from them.

    1) Grab the download from here:

    2) Extract the zip file to your servers base killingfloor directory (this should put the maps, textures, etc in the right place).

    3) There is an example batch file in the download in the system folder for launching a Gun Game server. Use this batch file as an example to create your own Gun Game server launcher. Here is a sample commandline:
    ucc server GG-TR_CloseQuarters.rom?game=KFGunGame.KFGG?VACSecured=true?MaxPlayers=32?MinPlayers=8
    Server Configuration:

    1) Make sure you up the MaxPlayers for your server (assuming that is ok with your server host), as Gun Game can handle up to 32 players. It will take much more CPU and bandwidth than a 6 player KF coop server though. So be aware of that (it should be in the realm of running a 32 player UT2004 Team Deathmatch server in terms of CPU/Bandwidth usage).

    2) TimeLimit - This value can be set in webadmin or your INI file to set a time limit on how long you want a match to be able to take.

    3) WarmupTime - Gun Game features a warmup round to give players a chance to get into the game and ready before the real match starts. This value can be set in webadmin or your INI file. If set to 0 there is no warmup round. If it is greater than zero then it specifies the number of seconds that the warmup round will last.

    3) Reverse Weapon List (bReverseList in INI) - Usually Gun Game goes from weakest to strongest for its weapon list. Setting this value to true will reverse the normal weapon list to allow for a different type of play. This value can be set in webadmin or your INI file.

    Have Fun:
    Go have fun with Gun Game!!! It is not meant to be too serious or realistic, so just jump in and have some fun!
    [I support "RO Forums Classic" mode!!!]

  • #2

    I <3 gun games, one in KF will be epic!
    some Qs:
    1) Is there a crosshair in game? I noticed the little ticks on your screen EDIT: I apparantly had a derp moment, and skipped over that in the description...
    2) Would it be possible to "perk change" every time you "gun change" to the appropriate perk? My bet is that it'd be smoother especially with commando guns. I noticed the Scar in the video had some troubling ride to it.
    3) couldn't quite tell: are teh skins the same per team, or does one just go by "he's got health bar, that guy doesn't."
    4) Is it possible to add community guns easily? Or to easily change the guns orders? an .ini txt file like Braindead did for his "Custom Trader" mutator would really make this special.

    As soon as I finish my finals I hope i get time to playtest teh **** outta this
    Last edited by halbridious; 12-10-2011, 02:30 AM.
    How2 Install Mutators (a newbies quick guide):



    • #3
      Heard about this through the admin mailing list. I can put up a test server sometime tomorrow and check it out


      • #4
        I played this tonight, really fun! Make sure you guys check it out.


        • #5
          Have one up now, enjoy.



          • #6
            I've thrown a 32 slot server up for anyone interested.

            Last edited by thetwistedpanda; 12-15-2011, 03:44 AM.


            • #7
              Mmm, not sure why it says 0/6 ???


              • #8
                Server up in Australia: IP/Port:


                • #9
                  nice , thanks ramm
                  Intel i7 950 3,1 ghz
                  6 GB DDR 3 1333mhz
                  Nvidia 570 Gtx 1,3 gig
                  - Work as It technician and webdeveloper in Java,Perl.


                  • #10
                    and uk
                    Come my subjects the time is near .......


                    • #11
                      is there a way to remove all bots
                      Come my subjects the time is near .......


                      • #12

                        Here's my clans server:


                        • #13
                          You can test this mod on our server based on UK


                          • #14

                            we got one running...and its a blast! Good stuff Ramm. I like it. Nice and hastle server wise. Install and go!

                            Great work!

                            (now get some sort of ranking system and you have a defo winner lol)


                            • #15
                              i like the gun game mut / mod

                              i have only one suggestion higher the Requirements for lvl up i mean one kill is in my opinion to low to raise a lvl
                              3 are mutch better if you ask me