Well the damage thing is encroaching on commando territory. Commando can see health bars which in turn allow him to approximate how much damage was done. Of course bringing up the esc menu every second to see how much damage you did to the incoming fleshpound is a silly thing to do, but it is the idea of having that information available during a wave does not feel right to me.
That's true, I didn't think of such things. A total sum after a game's finished would be more than enough for me, but as others have said it would probably make more sense to create a separate mutator for that.
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