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[Mutator] Hard Mode Patriarch

Can I ask you a question?
I did insert mutator, but not work normally.
I don't know why reason?
Do i need a different setting?

I had the same problem and thanks to other forum users, we conclude that this mutator does not work with sandbox enabled.
Thanks to Flux, DMN666, King Sumo, Slie and others, I've got a solution

Check this!:
http://forums.tripwireinteractive.com/showthread.php?t=98153
http://forums.tripwireinteractive.com/showthread.php?t=98152

again, sorry if I express myself wrong, I'm not good with English :D
 
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Someone asked me a few years back to make the seasonal versions of the Patriarch have the Hard Pat's capability, so I obliged. Since I didn't see anything in the thread (so far) saying not to modify and re-release the code, I thought I'd share it here while I'm busy pushing KF stuff out this week:
http://www.mediafire.com/download/ahmnlpa7fqvan86/HardPatOther.7z
It's essentially the same as the original HardPat, so it should work with anything already using that one.

Here's the package name/class name for any ZED-replacing mutator:
HardPatOther.HardPatCIRCUS
HardPatOther.HardPatHALLOWEEN
HardPatOther.HardPatXMAS

These are the mutator classes:

HardPatOther.KFHardPatCIRCUS
HardPatOther.KFHardPatHALLOWEEN
HardPatOther.KFHardPatXMAS
 
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