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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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After Christmas :: Super Scrake

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  • After Christmas :: Super Scrake



    Full working PSK model(so you can import it in the SDK). No animations yet, but were planning on making new ones, since dual chainsaws could get messy with the current PSA animation set.

    Benjamin is looking into a mutator for a mid-game miniboss...and this would be a nice addition...I think.

    http://www.mostimpressive.nl/TheMaul/

    ps: This is done purely to preserve TWI's work on the Christmas Zeds. So no replies like "You stole this bla bla" I know we stole it, its meant to preserve the christmass models after the event. So were doing only minor adjustments to the models and big ones on gameplay.
    Last edited by Hemi; 01-24-2011, 06:52 AM.
    [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

  • #2
    Looking very nice! Looks like Horzine's experiments to turn a person's skin into armoured plating worked out rather well.

    Comment


    • #3
      Let me be the first to say,

      I'll be ****ing running when I see his a**
      Last Company Squad
      [url]http://steamcommunity.com/groups/lckf[/url]
      needing members!
      [URL="http://steamprofile.com/profile.php?steamid=76561198002148758"][IMG]http://badges.steamprofile.com/profile/extended/steam/76561198002148758.png[/IMG][/URL]

      Comment


      • #4
        i like it - i know the crimbo models are a bit of festive fun, but the scrake is my fav and would actually hold up if carried forward.
        i like the reskin.
        I would be happy to keep the xmas blade(s) too, but of course the stab animation would have to be changed slightly.
        sigpic

        greatergoodgames

        Comment


        • #5
          I really hope with all my heart that Yosh lets you use the modified skins, and this can be on its way. Because this looks ****ing amazing

          I used to have a pointless signature, but those days are past.
          http://forums.tripwireinteractive.co...er.php?u=24084

          Comment


          • #6
            Its up to Yoshiro right now.... If they have a problem with this idea we will pull the plug right away. Ill do some little work here and there untill I get some answers towards whitelisting. I dont want to create something without peeps getting to perk on it. Thats my main goal.

            This is how we did the Brute also, we waited for TWI to say the word that there was a possibility that it gets whitelisted...after that we would continue with the mod.
            [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

            Comment


            • #7
              That makes no sense what so ever. What if people are running a server with custom perks and they don't care about the whitelist? And what about all that work that you spent on it? Are you actually going to abandond it just because it can't be whitelisted? Release it regardless of whitelist status.
              Last edited by YoYoBatty; 12-22-2010, 03:50 PM.

              Comment


              • #8
                Originally posted by YoYoBatty View Post
                That makes no sense what so ever. What if people are running a server white custom perks and they don't care about the whitelist? And what about all that work that you spent on it? Are you actually going to abandond it just because it can't be whitelisted? Release it regardless of whitelist status.
                To me a possibility of whitelisting is a reward for all the hard work, and makes me want to create more stuff. I might finish it though...no matter what... I would just like to know what TWI thinks of this idea.
                [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

                Comment


                • #9
                  Ok..Were finishing it up tonight, at least the model and textures. We can use the scrake's animations for now, at least Bejamin can code this baby while im working on some new funky animations.
                  [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

                  Comment


                  • #10
                    nicedude i like it :]

                    Comment


                    • #11
                      Excellent news mate! I'm really glad you're doing this!
                      [URL="http://www.wolfpackclan.com"][SIGPIC][/SIGPIC][/URL]
                      [URL="http://www.wolfpackclan.com"]Wolf Pack Clan[/URL] [URL="http://www.greatergoodgames.org"]Greater Good Games[/URL]
                      [COLOR=SandyBrown]
                      [/COLOR]
                      [COLOR=SandyBrown]
                      [/COLOR]

                      Comment


                      • #12


                        PSK = done
                        UVMap = done (needed to combine the chainsaws to the ice scrake UV)

                        You can put him ingame Benji. Ill start on some animations..
                        Last edited by Hemi; 12-22-2010, 05:48 PM.
                        [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

                        Comment


                        • #13
                          looking beast mate, literally
                          [URL="http://www.gametracker.com/server_info/81.19.216.15:7707/"][url=http://www.gametracker.com/server_info/92.48.112.25:7707/][img]http://cache.www.gametracker.com/server_info/92.48.112.25:7707/b_560_95_1.png[/img][/url]
                          [/URL]

                          Comment


                          • #14
                            I Made a Video of Things Im going to put on my server on 2011.... And I added Your Design on seconds 0:19 to 0:40.... If you like it, I would Love to make vids for your posts and Stuff..... This video I made It on 1 Hour so I can make other better works... Let me know If you Like It

                            YouTube - Killing Floor 2011 Trailer de lo que se viene en www.killingfloorarg.com
                            [URL="http://forums.tripwireinteractive.com/showthread.php?t=50946"]Mut to use trader playable character ONLINE[/URL] | [URL="http://forums.tripwireinteractive.com/showthread.php?t=50776"] Mut to show a message on weapon pickup[/URL] | [URL="http://www.killingfloorarg.com"]Our website, the largest community of KF in Latin Amercia[/URL]

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                            • #15
                              Good stuff... I never had the time for good Fraps movies of the Brute... so your welcome to give that a shot. Btw we gave this thing a name now :

                              *drumroll*

                              MAUL

                              [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

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