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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


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For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Custom Shop Mutator...

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  • Custom Shop Mutator...

    Hey all

    Benjamin and I have made a custom mutator that allows you to add any new weapon to the trader list either via GUI or INI file method.
    I have uploaded a new version which was made with the help of Marco and now works server/client side. (Thanks for the heads up Marco)

    Add the mutator to the list and enter the advanced screen, where you can add the weapon pickup to the list or edit the ini file and add the weapon pickup there.

    PLEASE NOTE!

    If the client does not have the weapon files, they will not show in the list, so if you are hosting a server please put the weapon packages into your ServerPackages in the KillingFloor.ini so that they can be pushed to the client.

    This however does not stop them from joining the game, it only means they will not be able to select the weapon from the trader if they do not have the package files.


    TIP: If you do not know the source of the weapon pickup file, go into the editor and open the weapon package from the 'Actor Class Browser'. Scroll down to weapon pickups and when you find the weapon you want to add, select properties and at the top of the screen will give you the source of the pickup file i.e.

    Class'KFMod.DueliesPickup'

    You can also remove weapons from the list as required or just keep adding to the max of 50 weapons.

    Also, if TWI add any new weapons, you can easily add the new weapon to the list, so this mut will never be out of date or need ammending.

    This really was made for the community who want to add their new weapons for testing or server admins who want to add any new weapons to the game and generally for the community to enjoy each and every new weapon released, without having a different mutator for each and every weapon.

    Enjoy!!

    http://www.filefront.com/17582886/KF...raderMutV2.rar

    Edited for fixed online version!!

    The new version will now show up as Custom Shop Menu Final in your mutator list! so you can delete the original as it is no longer required.

    Again, a very big thank you to Benjamin and Marco for getting this working.







    Last edited by braindead; 11-29-2010, 08:59 PM. Reason: file change change
    [CENTER][URL="http://steamcommunity.com/profiles/76561197989157704/myworkshopfiles?appid=1250"][SIGPIC][/SIGPIC][/URL][/CENTER]

  • #2
    I suggest submitting this for whitelisting, since it's an easy way to get whitelisted weapons into the game without having to write a separate mutator for it.

    Comment


    • #3
      Originally posted by braindead View Post
      Hey all

      Benjamin and I have made a custom mutator that allows you to add any new weapon to the trader list either via GUI or INI file method.

      Add the mutator to the list and enter the advanced screen, where you can add the weapon pickup to the list or edit the ini file and add the weapon pickup there.

      TIP: If you do not know the source of the weapon pickup file, go into the editor and open the weapon package from the 'Actor Class Browser'. Scroll down to weapon pickups and when you find the weapon you want to add, select properties and at the top of the screen will give you the source of the pickup file i.e.

      Class'KFMod.DueliesPickup'

      You can also remove weapons from the list as required or just keep adding to the max of 50 weapons.

      Also, if TWI add any new weapons, you can easily add the new weapon to the list, so this mut will never be out of date or need ammending.

      This really was made for the community who want to add their new weapons for testing or server admins who want to add any new weapons to the game and generally for the community to enjoy each and every new weapon released, without having a different mutator for each and every weapon.

      Enjoy!!

      http://www.sendspace.com/file/unmvmt

      Again, a very big thank you to Benjamin for getting this working, also a thank you to Marco for his support and help whilst making this.





      this doesn't work for me, i put the mutator and i disable the pipebombs, and other weapons like dual handcannon, and the boomstick, so.. when the trader time starts i go to the shop and.. is empty, there aren't any weapons to buy, this mut disable all weapons of the game.. when i disable only 3 or 4 weapons, any suggestions?

      Comment


      • #4
        I am so sorry Frenrihr

        I must have overwritten with an old version, so I have uploaded a new version, which should be working now.

        p.s. if you do not have the vehicle mod installed, please delete the fuel can line or heh go and download it!!
        Last edited by braindead; 11-24-2010, 10:50 PM.
        [CENTER][URL="http://steamcommunity.com/profiles/76561197989157704/myworkshopfiles?appid=1250"][SIGPIC][/SIGPIC][/URL][/CENTER]

        Comment


        • #5
          bleh

          Comment


          • #6
            Originally posted by Olivier View Post
            bleh
            What's that supposed to mean?

            Comment


            • #7
              It's a great idea hoping for it to be whited
              Assume the Position..
              [URL="http://steamprofile.com"][IMG]http://steamprofile.com/profile/simple/steam/Scream4Me.png[/IMG][/URL]

              Comment


              • #8
                Hey guy's great mutator here, i got a question about a option appearing in the webadmin named "Weapon For Sale" inside it says "** You cannot modify any settings in this section **" there is a accept button and reset.

                Is it supposed to be like that?
                [}{] KFL's Custom 18 Slot Australian Server (Modded)
                [url=http://www.gametracker.com/server_info/119.252.190.200:7707/][img]http://cache.www.gametracker.com/server_info/119.252.190.200:7707/b_560_95_1.png[/img][/url]

                Comment


                • #9
                  Originally posted by Demon_333 View Post
                  Hey guy's great mutator here, i got a question about a option appearing in the webadmin named "Weapon For Sale" inside it says "** You cannot modify any settings in this section **" there is a accept button and reset.

                  Is it supposed to be like that?
                  Hey Demon

                  oooo, have never used Webadmin before so I can't give you an answer there, I'll try and catch Arramus tomorrow, to see if he can shed any light.

                  In the meantime, you can just edit the ini and use that?
                  [CENTER][URL="http://steamcommunity.com/profiles/76561197989157704/myworkshopfiles?appid=1250"][SIGPIC][/SIGPIC][/URL][/CENTER]

                  Comment


                  • #10
                    Originally posted by Benjamin View Post
                    I suggest submitting this for whitelisting, since it's an easy way to get whitelisted weapons into the game without having to write a separate mutator for it.
                    Getting this whitelisted should be a snap, since without additional weapon mutators there's no possibility it can be abused. Keep in mind the weapons would have to be whitelisted separately, otherwise this would be a free pass.

                    Comment


                    • #11
                      Sure Braindead, easy as to edit with the ini, but with the webadmin would be more flexible but it's awesome as it is.
                      [}{] KFL's Custom 18 Slot Australian Server (Modded)
                      [url=http://www.gametracker.com/server_info/119.252.190.200:7707/][img]http://cache.www.gametracker.com/server_info/119.252.190.200:7707/b_560_95_1.png[/img][/url]

                      Comment


                      • #12
                        amazing work guys!!

                        when are you going to add a landrover with a mounted gun into the shop?

                        secondly the sendspace link might not last forever - prolly about a month
                        Last edited by webley; 11-26-2010, 07:57 AM.
                        [URL="http://www.wolfpackclan.com"]www.wolfpackclan.com[/URL]
                        [IMG]http://www.wolfpackclan.com/uploads/cavt4c4819256bedb.png[/IMG]
                        [URL="http://forums.tripwireinteractive.com/showthread.php?t=47810"]The Brute Mutator FINAL VERSION (NEW ZED)[/URL]

                        Comment


                        • #13
                          Originally posted by braindead View Post
                          I am so sorry Frenrihr

                          I must have overwritten with an old version, so I have uploaded a new version, which should be working now.

                          p.s. if you do not have the vehicle mod installed, please delete the fuel can line or heh go and download it!!
                          it's working perfectly now, thank you a lot dude.

                          Comment


                          • #14
                            Is it possible to add the PPSH, Dual MP7s, P90, M7A3, MK23 mutators which are already available, to this mutator? I want to run them all at once.
                            [CENTER][url=http://www.brutus.sg][img]http://files.brutus.sg/Stuff/brutusforumsig_blackbar.png[/img][/url][/CENTER]

                            Comment


                            • #15
                              Originally posted by Gooblaster View Post
                              Is it possible to add the PPSH, Dual MP7s, P90, M7A3, MK23 mutators which are already available, to this mutator? I want to run them all at once.

                              It certainly is, as long as you know the weapon pickup class name and package name, you can add them all, also you do not need to run the mutators that come with the weapons.

                              I may actually start a list in this thread for any weapon that is available and the details to add to the ini file.

                              I would however avoid running the P90 on a server as the texture package is 96mb with both of the skins. Can we get a new version with a smaller texture size?
                              Last edited by braindead; 11-28-2010, 11:13 PM.
                              [CENTER][URL="http://steamcommunity.com/profiles/76561197989157704/myworkshopfiles?appid=1250"][SIGPIC][/SIGPIC][/URL][/CENTER]

                              Comment

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