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[Mod] Forced max players

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  • Marco
    started a topic [Mod] Forced max players

    [Mod] Forced max players

    Since I haven't seen any mod/mutator for this yet I release this here.
    It will force server to have specific amount of max players and override the hardcoded 6 players cap (so you don't need any webadmin scripts for it).

    This mod is only for server admins who want more than 6 players and don't care for Steam perks progression.

    Download here.

    To install it on the server:
    - Unzip files in '..\Steam\SteamApps\common\killingfloor\System\' folder.
    - First make sure you configure the maximum players value you want in KFMaxPlayers.ini.
    - Edit server KillingFloor.ini and find these lines:
    Add in following line: ServerActors=KFMaxPlayers.KFMaxPlayers
    So it looks like this:
    That's all.

    You can edit the max players value also from WebAdmin, by typing in the console command:
    Set KFMaxPlayers ForcedMaxPlayers <new value here>
    That change will take effect in next map.
    Last edited by Marco; 07-24-2012, 12:41 PM.

  • amichus

    It can still be done in the 1065 version?? Help me please

    Leave a comment:

  • EstivenDota
    LAN Game

    I want to play with my friends in a LAN game. Do they need this configuration?
    Or I can just create the server with this set.

    Leave a comment:

    Hello all. Question, I have used this for a long time and it works fine for me with one exception. All is well and correct according to the server log, states, "Forcing server max players from 6 to 32". However at times the max players in the game browser show 6 slots. Generally after starting the server or at times after a map change. After some time has past the correct players and slots are reflected in the browser. I think I have seen this on some other servers, where normally they have X number slots but atm they show 6 slots. Any tips or tricks to correct this? I feel like it is an update thing.

    Leave a comment:

  • poosh
    KFMaxPlayers destroys itself after setting maxplayers, so you can't access it from the console. Did you added it to ServerActors?

    Leave a comment:

  • LethalRacheL
    Same problem

    hmm I did everything in the instructions, still doesn't let me get past 6 players. And Perks still show, I'm guessing this is not supposed to be happening?

    and when I try the "Set KFMaxPlayers ForcedMaxPlayers <new value here>" on the console, it says "Unrecognized class KFMaxPlayers".

    What seems to be the problem? Wanted this to work on a listen server, I play on the 1043 version

    I followed all instructions perfectly, however it stays 6 players. Peanuts were you able to fix your server?

    Please help

    Leave a comment:

  • steam_player
    Originally posted by MrFighGod View Post
    This mod is whitelisted ?

    Leave a comment:

  • MrFighGod
    This mod is whitelisted ?

    Leave a comment:

  • poosh
    This isn't a mutator, but server actor.

    Leave a comment:

  • Massacrer
    Hmm, check whether the mutator is selected before starting up the server

    Leave a comment:

  • SergeantPeanuts
    hmm I did everything in the instructions, still doesn't let me get past 6 players. And Perks still show, I'm guessing this is not supposed to be happening?

    and when I try the "Set KFMaxPlayers ForcedMaxPlayers <new value here>" on the console, it says "Unrecognized class KFMaxPlayers".

    What seems to be the problem? Wanted this to work on a listen server, I play on the 1043 version

    Leave a comment:

  • nejcooo
    I have been playing in a lot of servers, that have more than 6 slots, and normal perks (witout progress saving of course).

    I tryed to add it at my server, and I can't see perks. Why? It works for everybody else.

    Leave a comment:

  • kiki33
    Good mutator, i am have one porblem! The default server searcher not found my server, if remove the mutator found. What the error? I amm I see a lot of that server 30 slots... Thanx for helping.

    Leave a comment:

  • hegyeri
    Originally posted by poosh View Post
    As I said before, the next version of ScrnBalance will allow forcing max players by its own. I'm currently working on v5, with some cool new features, but it isn't ready yet. Beside that, I'm very busy now with my work (real work).

    ** EDIT:
    As temporary workaround you can set MaxPlayers in KillingFloor.ini and make this file read-only.
    ScrnBalance v5 will be compatible with the ServerExt (reserved slots)
    Reserved slots important to me!

    Leave a comment:

  • poosh
    Originally posted by hegyeri View Post
    maxplayers mod good with this ScrnBalance 4.52
    maxplayers mod not good with this ScrnBalance 4.58
    As I said before, the next version of ScrnBalance will allow forcing max players by its own. I'm currently working on v5, with some cool new features, but it isn't ready yet. Beside that, I'm very busy now with my work (real work).

    ** EDIT:
    As temporary workaround you can set MaxPlayers in KillingFloor.ini and make this file read-only.
    Last edited by poosh; 11-28-2012, 08:56 AM.

    Leave a comment: