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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mod] Forced max players

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  • #16
    Originally posted by Demon_333 View Post
    Yup i tested it, i removed everything to do with Server Ext and now i don't have any problem's with the Max Player's Mod.
    So can we have a little patch that makes this mut available for servers with resslots, its quite handy so I don't want to loose it

    BTW in that configuration I wrote above the veterancy mut makes visible sdk's markers in the map (such like players spawn? those "eagle blue heads"...

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    • #17
      Originally posted by BartBear View Post
      So can we have a little patch that makes this mut available for servers with resslots, its quite handy so I don't want to loose it

      BTW in that configuration I wrote above the veterancy mut makes visible sdk's markers in the map (such like players spawn? those "eagle blue heads"...
      I get the Eagle Blue Head's aswell.
      [}{] KFL's Custom 18 Slot Australian Server (Modded)
      [url=http://www.gametracker.com/server_info/119.252.190.200:7707/][img]http://cache.www.gametracker.com/server_info/119.252.190.200:7707/b_560_95_1.png[/img][/url]

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      • #18
        I downloaded this for a LAN part and ran into a problem trying to use it. Once I added this to my server, when players joined they were unable to select a perk. If the clicked on the perk button it would bring up a message saying an unknown steam error is preventing access to this. Does anyone have an idea what I did wrong or point me in the right direction? Thanks.

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        • #19
          Originally posted by hanks_cafe View Post
          I downloaded this for a LAN part and ran into a problem trying to use it. Once I added this to my server, when players joined they were unable to select a perk. If the clicked on the perk button it would bring up a message saying an unknown steam error is preventing access to this. Does anyone have an idea what I did wrong or point me in the right direction? Thanks.
          This mutator is not whitelisted so you cant have access or have the ability to level your perks. You need to use the perk replacement mutator.

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          • #20
            Thank you.... Thank you.......!!!!!!!!!!!

            Thank you, Marco..
            I'm korean. finally i'm find this(Forced max players)
            Thank you.. really!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

            Comment


            • #21
              I have done as stated and it will not load.

              STEAMSTATS: Found Read Only Package /KFMAXPLAYERS.U

              I take it that shouldn't happen.

              Installed to /system folder, added the correct line to .ini file, set server command to 20 slots and changed in the file provided as well.

              Still sits at 0/6 and this includes when I go in game and look at the server browser.

              I'm running a Linux machine, CentOS5.7 if that's any help.

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              • #22
                I just tested this mutator out on my server, and I had no problems running it. However, I would like to improve it if possible so that it will work with my webadmin interface. I tried creating a KFMaxPlayers.ucl file and inputting code so that it would appear in my web admin interface so that I can easily switch it on/off and select how many players I would like to join when it is enabled. Well, I made it as far as getting it to appear in my web admin interface, but I somehow goofed up with the class name and/or group name so it would not properly enable whenever I selected it.

                Can anyone create the code for this so that Web Admins can easily make these changes?

                This would help prevent us from having to shutdown the server and modify the KillingFloor.ini (server.ini) file so that we could then run a whitelisted server.

                Thanks in advance!

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                • #23
                  Originally posted by Olivier View Post
                  This mutator is not whitelisted so you cant have access or have the ability to level your perks. You need to use the perk replacement mutator.
                  Any idea on when this mut will, if ever, get whitelisted.
                  I want to run a 16 slot server with Steam perks enabled.
                  <img src="http://www.1upclan.info/testforum/KF2Sigs/Sig.php?ID=76561197992529191&pt=www.1upclan.info" />

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                  • #24
                    Originally posted by RonaldLee View Post
                    Any idea on when this mut will, if ever, get whitelisted.
                    I want to run a 16 slot server with Steam perks enabled.
                    This will never be whitelisted for all I know but it is greylisted so your perks will work just no leveling or achievement gaining at all.

                    www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                    >> My Custom Content Archive <<

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                    • #25
                      Originally posted by BartBear View Post
                      Got a really big problem on my server with this one.
                      I just for testing run it and AntiBlocker 1.1 + Server Veterancy Handler V3. Got reserved slots option too.
                      I set max player to 12 and server took off smoothly with that value, players started to join without any problems... wave started... but when it ended and trader time too there has been a great server lag to all players and server slots matched number of players ingame! so there was 7 of us - max. slots become 7; next wave there was only 5 of us... max players was 5.. ;/
                      Next map started with default 12 slots... and there we go again...

                      Please investigate!
                      same problem here, can't use reserved slots (server ext) with this mut...
                      anyone sorted this?

                      thanks
                      [URL="goo.gl/p0EzfU"]My YouTube[/URL] / [URL="goo.gl/BkLNVT"]Boss Time[/URL] / [URL="goo.gl/BkLNVT"]Custom Waves[/URL] / [URL="goo.gl/SFbJuM"]Door Messages[/URL] / [URL="goo.gl/eedsqc"]Music Fix[/URL] / [URL="goo.gl/WVbgkZ"]My CountryTags Mut[/URL]
                      Public Server: [b]Sexta Bruta Hardcore[/b]

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                      • #26
                        Also having this issue. Is this something that can be inbuilt with forcedmaxplayers to bypass or possibly with serverperks.



                        I noticed it when i had ran the DeadSpace mod alongside maxplayers and serverext, (serverext is needed for monitoring and logging) when running these, maxplayers would revert back to 6 players, but this would also change the max players that was set for GunGame back to 6 slots. (RPG wasn't affected as i've bypassed this in the gametype)

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                        • #27
                          I made a small update to this mod to support ServerExt reserved slots, you'll find the download link in the first post.
                          Originally posted by HuNteR-
                          Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

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                          • #28
                            Originally posted by Marco View Post
                            I made a small update to this mod to support ServerExt reserved slots, you'll find the download link in the first post.
                            Thanks muchly Marco!

                            Comment


                            • #29
                              To be honest, I cannot see why this mutator would not be upgraded to whitelisted status because if you think about it, the specimens hp increase (at least for the large challenging ones, like FPs and scrakes) based on the number of people in the game. In addition, the number of zeds in one wave is based on the number of people in the server. Furthermore, with the Antiblocker mutator whitelisted, the problem with players blocking the trader entrance is pretty much solved.

                              However, since the number of zeds per wave maxes out at 800, then this would mean that there is a cut-off point for the max number of people in order to avoid it becoming less challenging (in terms of the average number of zeds per player). Another problem is that most stock maps are not able to support more than 20 players or so. These problems can be solved easily through coding in the maximum limit for the max players mutator (if a whitelisted version is made).

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                              • #30
                                you konw , i modification a 1-254 KFFMaxPlayers mut.

                                http://rghost.net/39770445
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