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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Monster] The Reaver

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  • [Monster] The Reaver

    The Reaver

    Originally a creature from the Unreal Tournament mod "Spatial Fear", I am porting various monsters from that mod. These monsters are way too cool to let them fade away and I have begun to port them in an effort to breathe new life into them.




    [COLOR=Orange]The Reaver: A fast and agile creature, Intelligent hunter. It stalks its prey, striking fear into its will be victims as they hear its scythe like claws striking the ground. When it gets close enough, it advances in a full sprint much like that of a Gorefast until it reaches its prey who must fight back unless they want to be disemboweled on the spot.

    Updated Version: Download

    - Thanks 3xzet

















    Depreciated Download: http://www.mediafire.com/download/85...3/SFReaver.rar












    Last edited by slavek; 03-16-2015, 10:53 AM.

    Greater Good Games
    KillingFloorServer: 204.145.81.18:7707

  • #2
    Looks really cool man, however I would like to see some unique content implemented into game

    Sorry, Im just not into the old ported anymore but more into the upcoming and new.

    Dont get me wrong, the port looks so awesome but to me, so out of place.

    I would drop balls, if you could model and animate a new enemy or something close, that would make my day.

    I guess till we see the new, I would totally battle this thing online.

    Nice job either way.

    Comment


    • #3
      Unfortunately I have no experience in modeling . Otherwise I would have so much more content out. This world has a serious lack of talented animators!

      As for "Out of place", I am working on my story map pack again. So he will fit in just right when I use him but I will release it separately in case server admins would like to use it on standard games.

      Funny thing is, is that even though its a port, I'm pretty sure most of the community will not know what it came from. They probably have never even heard of the mod. So in a way, it will be fresh especially with the map pack. New map pack with new weapons and monsters, will be in for a good game when its finally finished.

      Greater Good Games
      KillingFloorServer: 204.145.81.18:7707

      Comment


      • #4
        dude!!! kick A** def want this for my game have an for the awsome Reaver
        [SIGPIC][/SIGPIC]
        the husk's ultimate weapon... the POWER FART!!!

        Comment


        • #5
          Beware the spring loaded can opener. Looks great and will make an awesome adversary.
          Killing Floor Vehicle Mod at moddb

          Comment


          • #6
            Originally posted by J.D.* View Post
            Looks really cool man, however I would like to see some unique content implemented into game

            Sorry, Im just not into the old ported anymore but more into the upcoming and new.

            Dont get me wrong, the port looks so awesome but to me, so out of place.

            I would drop balls, if you could model and animate a new enemy or something close, that would make my day.

            I guess till we see the new, I would totally battle this thing online.

            Nice job either way.
            i simple retexture would meet this mans needs
            [LEFT]Yomommassis (Yo

            Comment


            • #7
              Originally posted by slavek View Post
              This world has a serious lack of talented animators!
              Wait until i'm done with college
              ...In 3 years

              Comment


              • #8
                Originally posted by Olivier View Post
                Wait until i'm done with college
                ...In 3 years
                KF2? haha

                Greater Good Games
                KillingFloorServer: 204.145.81.18:7707

                Comment


                • #9
                  This looks awesome!
                  Deadbolt

                  You gotta decide whether you're a wolf, or a sheep.

                  Comment


                  • #10
                    Originally posted by slavek View Post
                    KF2? haha
                    Would be glad to work on it :3

                    Comment


                    • #11
                      Hey Slavek, any chance some of your beauties might migrate over into WTFMut?
                      [URL="https://www.youtube.com/watch?v=18moPwvPkIQ"][B]I am Wrath. I am Steel. I am the Mercy of Angels. For the Emperor![/B][/URL]
                      [SIGPIC][/SIGPIC]
                      [URL="https://www.youtube.com/watch?v=18moPwvPkIQ"] [/URL]

                      Comment


                      • #12
                        Could work that out. It still needs alot of polish though. Especially new texture. Also have some ideas I might want to try such as more intelligence(Trying alternate paths/retreating when wounded instead of just regular specimen behavior.)
                        Last edited by slavek; 08-16-2010, 11:07 PM.

                        Greater Good Games
                        KillingFloorServer: 204.145.81.18:7707

                        Comment


                        • #13
                          Originally posted by slavek View Post
                          Unfortunately I have no experience in modeling . Otherwise I would have so much more content out. This world has a serious lack of talented animators!

                          As for "Out of place", I am working on my story map pack again. So he will fit in just right when I use him but I will release it separately in case server admins would like to use it on standard games.

                          Funny thing is, is that even though its a port, I'm pretty sure most of the community will not know what it came from. They probably have never even heard of the mod. So in a way, it will be fresh especially with the map pack. New map pack with new weapons and monsters, will be in for a good game when its finally finished.
                          Erm, cough* someone looking for a modeller to work on a project with?
                          A life lived in fear is a life half lived ~Spanish Proverb

                          Comment


                          • #14
                            Originally posted by No Glory View Post
                            Erm, cough* someone looking for a modeller to work on a project with?
                            Well, it WAS me. But since Blender got updated and confused the hell out of me with its new layout and I'm stumped with getting my head around .psk files and rigs and stuff, I say **** it. Guess my daydreams of modding can die.

                            QQ.

                            Comment


                            • #15
                              :O

                              I want!!

                              DL please?? ]:
                              [CENTER][COLOR=Indigo]Whitelist Mutators: [URL="http://forums.tripwireinteractive.com/showthread.php?t=43524"]KFImpossibleF[/URL] | [URL="http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054"]KFNoDosh[/URL]
                              Greylist Mutators: [URL="http://forums.tripwireinteractive.com/showthread.php?t=43532"]KFBleedOut[/URL][/COLOR]
                              [/CENTER]

                              Comment

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