Oh, you fixed the bug where specimen sometimes plays no animation on death? Would you mind pointing out what part you changed so I can look at it for reference? Thanks
Code:
UT
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
Change Function
simulated function PlayDyingAnimation(class<DamageType> DamageType, vector HitLoc)
and ...
anim name miss match fix.(not found)
Headshot
Use Gorefast default
OnlineHeadshotOffset=(X=5.000000,Z=53.000000)
Headmesh down
OnlineHeadshotOffset=(X=36.000000,Z=13.000000)
add some anim properties.
I am thankful to slavek.
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