Announcement

Collapse
1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
2 of 2 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

[Monster] The Reaver

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by el_shanoa View Post
    wheres the download link?
    Originally posted by NeedlesKane View Post
    There is a link from slavek in this post:
    http://forums.tripwireinteractive.co...0&postcount=45
    Actually... this thing reminds me of Hunter Gamma from Resident Evil series
    Any chance for more RE monsters?

    Comment


    • #32
      ohhh... i thought it was just WW2 weapons.
      so it includes ''The Reaver'' ?

      Comment


      • #33
        Originally posted by NeedlesKane View Post
        I tried installing this mutator on my server, but I am not having any luck getting it to work with my Web Admin Interface. I created a files called SlavekZeds.ucl containing the following:

        Spoiler!


        Something is wrong with my code because the mutators will not apply. Does anyone have any ideas on how to fix this?

        Thanks!
        i manage to get that to the mutator list but it doesnt show up on wave two like the other monster mods(brute,shiver,etc.)

        EDIT:sorry about the double post.
        Last edited by el_shanoa; 03-02-2012, 06:20 PM.

        Comment


        • #34
          Originally posted by NeedlesKane View Post
          There is a link from slavek in this post:

          http://forums.tripwireinteractive.co...0&postcount=45

          Also slavek, I hope that you will get some free time at some point to finish up this project. Those are two amazing specimens. I just summoned both of them and absolutely loved them. I will be showing them off to people who join my server, and I am sure that they will love them as well.
          Include file.


          A required file.

          /animations/SlavekZedse.ukx
          /sounds/slavekzedsnd.uax
          /sounds/slavekzedsnd2.uax
          /textures/SlavekZedsTx.utx

          Fix Patch
          SlavekZedsFix.u
          SlavekZedsFix.ucl


          use sandbox
          SlavekZedsFix.SFReaverB
          SlavekZedsFix.SFReaver


          ah... original mut, replace logic no check.
          sry.
          Attached Files

          Comment


          • #35
            what is the fix ? please be more specific.

            Comment


            • #36
              Originally posted by mooarchanox View Post
              what is the fix ? please be more specific.
              The mistake in an anim function.
              no move dead motion.

              Anim an unspecified error.
              walk, hit, attack, jump .... etc

              Spec. is not changeful.

              Comment


              • #37
                Originally posted by Z-MAN View Post
                The mistake in an anim function.
                no move dead motion.

                Anim an unspecified error.
                walk, hit, attack, jump .... etc

                Spec. is not changeful.
                Oh, you fixed the bug where specimen sometimes plays no animation on death? Would you mind pointing out what part you changed so I can look at it for reference? Thanks

                Greater Good Games
                KillingFloorServer: 204.145.81.18:7707

                Comment


                • #38
                  Originally posted by slavek View Post
                  Oh, you fixed the bug where specimen sometimes plays no animation on death? Would you mind pointing out what part you changed so I can look at it for reference? Thanks
                  Isn't this th first thing and maybe the only thing you should do? Contact the author so they can make the full release or atleast asking for permission to release it? Dunno this might be just me.

                  www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                  >> My Custom Content Archive <<

                  Comment


                  • #39
                    Originally posted by FluX View Post
                    Isn't this th first thing and maybe the only thing you should do? Contact the author so they can make the full release or atleast asking for permission to release it? Dunno this might be just me.
                    Permission is preferable however I have not had the time to fix this and it has been bugging me so I do appreciate it. He also posted in original thread so I'll endorse it.

                    Greater Good Games
                    KillingFloorServer: 204.145.81.18:7707

                    Comment


                    • #40
                      Originally posted by slavek View Post
                      Oh, you fixed the bug where specimen sometimes plays no animation on death? Would you mind pointing out what part you changed so I can look at it for reference? Thanks
                      Code:
                      UT
                      simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
                      
                      Change Function
                      simulated function PlayDyingAnimation(class<DamageType> DamageType, vector HitLoc)
                      
                      and ...
                       anim name miss match fix.(not found)
                      
                      Headshot
                      Use Gorefast default
                      OnlineHeadshotOffset=(X=5.000000,Z=53.000000)
                      Headmesh down
                      OnlineHeadshotOffset=(X=36.000000,Z=13.000000)
                      error spam stop.
                      add some anim properties.

                      I am thankful to slavek.

                      Comment


                      • #41
                        Added download to front page.

                        Greater Good Games
                        KillingFloorServer: 204.145.81.18:7707

                        Comment


                        • #42
                          Originally posted by slavek View Post
                          Added download to front page.
                          I tested it and I aprove it... if it gets whitelisted. I mean, it is really good, really, but I don't want to play non-whitelisted ^_^

                          Comment


                          • #43
                            No go on the dedicated server, I have them tucked in:

                            SandBox, ServerPackgas, MonsterClasses = (MClassName = "SlavekZedsFix.SFReaverB" Mid = "Z")

                            Active - turn off the mut and nothing, not want to leave

                            Any help?

                            thanks
                            [IMG]http://cache.www.gametracker.com/server_info/81.202.161.4:7707/b_560_95_1.png[/IMG]
                            [COLOR=DarkOrange][URL]http://clantvi.activosforos.es/[/URL][/COLOR]

                            Comment


                            • #44
                              It wont turn off or specimen won't show up?

                              Greater Good Games
                              KillingFloorServer: 204.145.81.18:7707

                              Comment


                              • #45
                                I am happy to see that this has been worked on again. I just tested out the fix, and I can summon both of the reavers like before. However, now they both appear to work like the way that they should.

                                Only problem is that I still cannot get them to be added to the zed list. All I did was add those files and then a ServerPackages line as follows:

                                ServerPackages=SlavekZedsFix

                                Is there something that I am missing? Thank you.

                                Comment

                                Working...
                                X