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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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HELLFIRE! Husks-only Mutator

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  • HELLFIRE! Husks-only Mutator

    Edit May 2015: With the Early access of KF2 out and the addition of the greylist, this mutator and future updates are on permanent hiatus, i'll provide support where i can if you need it.

    Here it is, With help from [TW]Xienen and Crazy-Sheep

    HELLFIRE! The Finished Release (download at end of post)

    To play this online with several people, EVERYONE Must have the mutator installed with it Added to the .ini to avoid any potential problems with invisible husks

    Otherwise, everyone BUT the host will be fighting tougher, invisible husks, shooting invisible fire at them, Due to the custom Husk used for this

    Changelogs:

    V1 - Basic Mutator Release, Default husks used, Not Whitelistable due to firebug Immunity

    V2 - Final Candidate, Testing version, Removed firebug immunity, increased husk difficulty

    V3 Final - Final Version, Reduced Husk difficulty at lower levels (Beginner husks are no longer faster-firing than suicidal, for instance) slightly buffed damage, all files are MutHellfireF and the Mutator is now "Hellfire Final" so V2 and V3 wont clash when installed at the same time (for those that want the previous v2 edition)

    V3 is the "Final" version and my whitelist candidate, it fixes lower difficulty husks not advancing as often as they should and reduces their ROF to 1.30 of the base 1.25 of normal difficulty

    V3 source will be submitted for whitelist approval shortly

    Install directions:

    1. Extract the 3 MutHellfireF Files to your Killingfloor\System directory
    2. In Killingfloor.ini under engine.gameengine, at the very bottom of that section, add: ServerPackages=MutHellfireF
    3. Start KF & Enjoy

    Download:
    Attached Files
    Last edited by Zerethon; 05-24-2015, 08:00 PM.
    [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
    [/I][SIGPIC][/SIGPIC]

  • #2
    Farm with Husks only? A pure nightmare XD.
    [quote=-=AG=- Avery]Very true if your a medic facing a FP unless you have some beast guns you might as well pull down your pants and bend over.[/quote]

    Comment


    • #3
      Originally posted by Nekomancer View Post
      Farm with Husks only? A pure nightmare XD.
      Yeah, right now, i've only had anyone beat it past wave 1 on beginner, obviously it'll be easier with perks enabled, but i intend to make them able to damage people equally so Firebugs cant lolfarm this for achievements/perks at 5/6

      EDIT:


      YouTube - Killing Floor: Hellfire

      Gameplay courtesy of my friend, he has the expirimental version right now with the nastier sneakier husks (the current download is the "Safe" crashless version)
      Last edited by Zerethon; 11-09-2009, 08:14 PM.
      [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
      [/I][SIGPIC][/SIGPIC]

      Comment


      • #4
        YouTube - Killing Floor Husks
        [URL="http://forums.tripwireinteractive.com/showthread.php?t=44740"][IMG]http://dl.dropbox.com/u/453466/Mini_Ninja_Star_Set.png[/IMG][/URL]

        Comment


        • #5
          Impressive

          Yeah, thats more or less why i want to buff them in the mutator as well, we tested it using the perk replacer and aside from getting bounced around a bit, firebugs ARE completely immune

          So now it looks like i need, overall:

          1. To up the health or toughness of them somehow to stop R6 perks from having a nice easy time against them, and make lower weapons less effective

          2. Change the fireball impact damage type, so the only thing firebugs avoid is the afterburn, but not the actual impact damage

          3. {Anything else that crops up goes here}

          If someone can tell me what i need to add to it to accomplish 1&2 you have my eternal gratitude
          [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
          [/I][SIGPIC][/SIGPIC]

          Comment


          • #6
            The issue with this being whitelisted
            ...is the fact that level 6 FB can resist the husk damage completely

            Comment


            • #7
              What're you changing the damage to? Environmental perhaps?


              Games For The Greater Good!

              Comment


              • #8
                Originally posted by mamoo View Post
                What're you changing the damage to? Environmental perhaps?
                Probably enviromental or just bullets in general, something that isnt resisted by any specific class past zerk and medic
                [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
                [/I][SIGPIC][/SIGPIC]

                Comment


                • #9
                  Here it is, Ladies and gentlemen:

                  V2 Link Removed, see 1st post for Final Release

                  Changelog:

                  Husks now have 100 more base head and body health with this mutator running

                  HuskFireball now does DamTypeSlashing, which adds the stalker "Slash" graphic to the screenshake, and allows them to eat firebugs alive

                  HuskFireball also does 10% more impact damage now, while keeping it's afterburn effect

                  Tested with Perk Replacer 1008, Firebugs (Even with armor) Still take full damage from the husk shots, they however do NOT take afterburn damage, 9mm rounds and other light weapons are also less effective due to the increased health, especially on difficulties above normal

                  Solo, on suicidal, it IS possible to die instantly, the AI for "Packs" of Husks seems to make them try and fire simultaneously when several are within a short distance of each other

                  This mutator wouldnt be possible without help from:

                  Crazy-Sheep
                  [TW] Xienen

                  Enjoy it, i hope they give you a "Warm" welcome
                  -Z

                  Edit: Install Directions are in 1st post with download
                  Last edited by Zerethon; 11-11-2009, 07:17 PM.
                  [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
                  [/I][SIGPIC][/SIGPIC]

                  Comment


                  • #10
                    First post Edited, V2 links removed, V3 Final (Whitelist Candidate) Released

                    enjoy it, it's all been edited so it wont override V2, and now shows as "Hellfire Final" in the mutators list
                    [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
                    [/I][SIGPIC][/SIGPIC]

                    Comment


                    • #11
                      YouTube - Hellfire Gameplay

                      V3 gameplay, Mind my commentary, i'm a wee bit annoying to some

                      Expect at LEAST a listen server running this sometime soon, HOPEFULLY i'll have my dedicated going by the time this gets whitelisted
                      [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
                      [/I][SIGPIC][/SIGPIC]

                      Comment


                      • #12
                        SWEET! Nice job!

                        Haha, all those fire-beams flying out of the foliage makes me realize how devastating the Husk truly is. It's rare that I even give them a chance to attack me in-game, but that's mostly due to the fact that they appear one at a time.

                        Can't wait to get home from work and try this out.
                        [URL="http://www.darkrepublicstudios.com"][SIGPIC][/SIGPIC][/URL]

                        Comment


                        • #13
                          Originally posted by Cr@zY-$HeeP View Post
                          SWEET! Nice job!

                          Haha, all those fire-beams flying out of the foliage makes me realize how devastating the Husk truly is. It's rare that I even give them a chance to attack me in-game, but that's mostly due to the fact that they appear one at a time.

                          Can't wait to get home from work and try this out.
                          Yeah, packs of husks seem to be not only more dangerous, but actually smarter, they will:

                          Wait and occasionally synch several shots in a circle around you (so you cant dodge)

                          Hold their fire until you get near something they can splash off, and do the above

                          "Predict" your location (i've had them shoot a door just as i came out of it for instance, they had actually fired the shots before i reached it)

                          And a few other little things, suicidal is just scary with this on
                          [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
                          [/I][SIGPIC][/SIGPIC]

                          Comment


                          • #14
                            Can't wait for this thing getting whitelisted!^^

                            Comment


                            • #15
                              Originally posted by Thugdil View Post
                              Can't wait for this thing getting whitelisted!^^
                              Apologies for the delay (I made an oopsie)

                              Just posted it in the suggestions thread, i know Xie has a copy of the V3 final code, and in our tests on my crappy listen server, we've deemed this more than safe to whitelist

                              For instance, even with perk replacer on, suicidal hellfire is harder than suicidal poundamonium, because you cant afford to stop for an accurate shot, the husks punish you with directional fire from everywhere, and each hit can do upwards of 50 damage, even on solo

                              Beginner hellfire, is fairly simple solo for a good player, but bringing other players into the mix reduces your chances of survival by a good percentage (1 in 3 with 6 people, assuming average skill)

                              Ironsights are nearly worthless, because husks bounce you, slowing down to ironsight aim allows them to "Lance" you with direct hits that both bounce you and burn you, breaking your ironsights and obstructing your aim heavily (Fire effect, screen slash, etc)

                              it may actually be almost TOO difficult on suicidal, but thats never a bad thing, though it's funny to have people breathing sighs of relief when the patriarch wave hits after being roasted for 10 waves
                              [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
                              [/I][SIGPIC][/SIGPIC]

                              Comment

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