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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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KFModsPerkReplacement1011 | Level 6

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  • KFModsPerkReplacement1011 | Level 6

    Download this mutator here.

    ===========================
    Perk Replacement Mutator
    Original Version by Sinnerg
    ===========================

    -----------
    Description
    -----------
    This mutator gives the player a menu where class specialisation can be selected from the following:

    Medic
    Commando
    Sharpshooter
    Support
    Berserker
    Firebug
    Demolitions

    ------
    Update
    ------
    17th of February, 2010
    Perk Replacement Mutator Version 1011. Small update to allow level selection from 1 ~ 6 for in game GUI.

    31st of October, 2009
    Perk Replacement Mutator Version 1008. Small updates by arramus for the new Demolitions class

    arramus notes:
    Thanks for the great mutator Sinnerg and for giving permission for the simple update.
    Full credit to you for this creation. My input was purely cosmetic.

    ----------------------------------
    Installation for Dedicated Servers
    ----------------------------------
    1. Place:

    KFModsPerkReplacement1011.u
    KFModsPerkReplacement1011.ucl

    in your system folder.

    2. Add the following entry to the bottom of your KillingFloor.ini

    [KFModsPerkReplacement1011.MutPerkReplacement]
    PerkStartLevel=6
    bAllowRepickAfterDeath=True

    Change the PerkStartLevel= number to a number of your choice to a maximum of 6.
    Allow bAllowRepickAfterDeath= to be True or False.

    3. Requires the 2K4Menus.utx texture from your client to server textures folder.

    4. Start your server and in the Web Admin Interface select the Perk Selector 1011 (Replacement) Mutator.
    Hit 'Set Selected Mutators' and then restart the map. The Perk Replacement Mutator 1011 will now be functional.

    Due to the nature of this Mutator, it will not (and deservedly so) be whitelisted. However, it is useful for KF mods where all perks will be lost.

    Be fair, friendly, and have fun.
    arramus
    Last edited by arramus; 02-17-2010, 10:20 AM.
    Killing Floor Vehicle Mod at moddb

  • #2
    This will come in handy!

    Comment


    • #3
      How do you change perks midgame?

      Comment


      • #4
        I knew the were quite a few tweaked muts used in some servers around but none of them released them. Thank you for the awesome mod, works perfectly.

        Comment


        • #5
          Nice one dude, thanks (to Sinnerg too).

          Comment


          • #6
            Originally posted by xyrz View Post
            How do you change perks midgame?
            ^^^^

            Comment


            • #7
              It doesn't look like this mutator was written with that in mind. Have to see if one of the coders will implement it.
              Killing Floor Vehicle Mod at moddb

              Comment


              • #8
                what is the command to update via web admin instead of checking it off making a .bat file to auto update it so I will not need to restart the map everytime.

                Comment


                • #9
                  Hey i wanted to use this for a lan party, but i need to know if you can change perks selected more then once? (we are handing out 3 guest passes for lan party so lots of peeps will have perk 0)
                  "We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! "
                  - HockeyWarrior,
                  From the original RO:HOS is dying thread circa 2009.

                  Comment


                  • #10
                    Sorry to dig this up, but how to I change the levels of the perks when I'm running this in a solo or listen game?

                    Comment


                    • #11
                      I just updated this mutator as it had a bug in that you could only select up to Level 5 in the in game selection area. You'll now be able to select Level 6. Download from the top link again.

                      And here's an example of how to change levels for Solo mode.

                      Once you're in Solo mode > Select the Mutators Tab > Add Perk Selector 1011 to the Active Mutators > Hit the Configure Mutators Tab > Edit as per your specifications.
                      Last edited by arramus; 02-17-2010, 10:37 AM. Reason: Updated Mutator
                      Killing Floor Vehicle Mod at moddb

                      Comment


                      • #12
                        I can easily make it so the perk can select level 6 without going in the ini. Do you want me to update it so it does that?

                        Comment


                        • #13
                          Hi YoYoBatty,

                          I took a revisit to the mutator files and made an update so that we can select Level 6 in the in game GUI. This is the first mutator I'd ever touched and didn't really know what I was looking at (and still don't ) but I managed to find what's what on this occasion.

                          Thanks a lot for instantly giving support on this though and good to see the goodies you're working on in this area of the forum as well.

                          One thing people have been asking for with this mut is the possibility to change class at any point without having to die first. If you want to get your teeth into that I know it'd make a lot of people happy.
                          Killing Floor Vehicle Mod at moddb

                          Comment


                          • #14
                            Originally posted by arramus View Post
                            Hi YoYoBatty,

                            I took a revisit to the mutator files and made an update so that we can select Level 6 in the in game GUI. This is the first mutator I'd ever touched and didn't really know what I was looking at (and still don't ) but I managed to find what's what on this occasion.

                            Thanks a lot for instantly giving support on this though and good to see the goodies you're working on in this area of the forum as well.

                            One thing people have been asking for with this mut is the possibility to change class at any point without having to die first. If you want to get your teeth into that I know it'd make a lot of people happy.
                            It could be possible, but I'm not THAT experienced at coding lol

                            Comment


                            • #15
                              Originally posted by -[SiN]-bswearer View Post
                              i love everything about this mutator........one thing i noticed, i know you can select to change perks after death, but can it be allowed to change perks between waves like it normally is? i tried to change perks at the trader after wave 2 in solo, but it didn't seem to register. can anyone confirm that you can change perks in between waves without having to die?
                              This could probably be possible via key aliases. You know what? I think I might just make selecting perks between waves possible if I try hard enough.

                              Comment

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