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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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KF Doom I / II

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  • KF Doom I / II

    I wrote a mod for Doom 1 and 2 weapons to Killing floor (which is based on the one for UT2004 which again is based on one for Unreal 1). In total it contains all monsters and weapons (and couple of items) from the classic Doom.
    It comes with 2 mutators:
    1: Replace KF monsters with Doom monsters.
    2: Replace KF weapons with Doom weapons (initial weapons and shop weapons).

    Download from here

    UPDATE: Fixed problems with latest KF version aswell as added in more items and decorations from Doom 2.

    Unzip all of it's contents to "..\KillingFloor\System\" directory and the mutators should appear in mutators list.

    I also gave it KF SinglePlayer support (for progressive maps).

    UPDATE: Made Lethal_Vortex's doom maps 1-10,30-32 into storyline mode maps now so you can play them in single player.
    Download Doom 2 KFS maps from here.

    Unzip to *.rom files to "..\KillingFloor\Maps\" and *.ogg files to "..\KillingFloor\Musics\" folders.

    To start this campaign, simply start game from map called "KF-BeginDoom", it has 4 pathways leading to a door. Each door repreasent a difficulty level (Easy, Medium, Hard, Nightmare skill levels from left).
    If you die on single player, you will start over the map. In multiplayer cooperative mode, depending on what configuration server has you will simply respawn when you hit fire.

    For multiplayer, I also added versius mode (you can enable it in server WebAdmin or by editing DoomPawnsKF.ini and set "bMonsterVSPlayers=True"). This means when it's enabled theres an option in escape menu, "Join monsters", selecting that will make you possess a random doom creature in the map, and join the fight to stop players from reaching the ending.
    As for servers to return back to normal KF mode after playing KFS maps, simply set on webadmin "Voting GameOption" (under "Defaults") and add a new option for KF/Killing Floor mode and mapvote should always go back to normal Killing Floor mode (and to reset skill level also add to "Options"; "Difficulty=1" or whatever skill level you use on the server), as example:
    GameType MapPrefixes Abbreviation Name Mutators Options
    Killing Floor KF KF Killing Floor Difficulty=4
    Last edited by Marco; 02-03-2010, 02:05 PM. Reason: Updates
    Originally posted by HuNteR-
    Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

  • #2
    OMG i jsut tried this it freakin owns!
    god this must have take soo long to do
    [LEFT]Yomommassis (Yo


    • #3
      omg awesome
      just had a run it is awesome.

      the thing is the monsters are kinda of low so u have to aim downwards.
      the rest its super awesome
      Last edited by lethalvortex; 10-16-2009, 03:51 AM.
      Im LethalVortex


      • #4
        Thank you!

        Brush off the cobwebs from the Doom Trooper uniform and get him back in there

        Last edited by arramus; 10-16-2009, 09:16 AM.
        Killing Floor Vehicle Mod at moddb


        • #5

          great job marco


          • #6
            Good to try out the mod on a dedicated server with a few of us. The weapons are all great and feel very well balanced with an identical look and feel to their predecessors. What a lot of great work you've put in getting all the weapons and beasties balanced.

            Killing Floor Vehicle Mod at moddb


            • #7
              Looks pretty damn cool, I'm going to have to give this a whirl.


              • #8
                This is really awesome. One of the coolest mods for KF.


                • #9
                  Originally posted by arramus View Post
                  Thank you!
                  Brush off the cobwebs from the Doom Trooper uniform and get him back in there
                  where could one get this Doom Trooper character?
                  [LEFT]Yomommassis (Yo


                  • #10
                    A link to the cleaner Doom Trooper on the right is here.

                    A link to the 'classic' pixelated and blurred Doom Trooper on the left is here.

                    I'm going to start wearing the 'classic' look as it looks more in context with Marco's Doom 1 and 2 Mod theme as well as Lethal-Vortex's map environment.
                    Killing Floor Vehicle Mod at moddb


                    • #11
                      made a server with this mut. i dint run the weapon mut coz i dont want to limit people with only few weapons but u can still pickup the doom weapons from the floor.

                      Im LethalVortex


                      • #12
                        In lethalvortex's server which was practically full for a good few 7 wave rounds.

                        Pat-a-cake, pat-a-cake...


                        Last edited by arramus; 10-17-2009, 07:30 AM.
                        Killing Floor Vehicle Mod at moddb


                        • #13
                          yes! yes! yes!

                          Games For The Greater Good!


                          • #14
                            Thanks gonna try it out!


                            • #15
                              Is there any way to sprint, because I believe you could sprint in the original doom games. Either way, the movement speed seems WAY slower than the original doom guys.
                              [I support "RO Forums Classic" mode!!!]