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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

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Fleshpound Chaingunner Mutator

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  • Fleshpound Chaingunner Mutator

    I have cobbled together a simple mutator that replaces the Fleshpound with its unused counterpart, the Fleshpound Chaingunner. To install, simply place the following files in your "killingfloor\System" directory:

    The code for the Fleshpound Chaingunner was sitting around in the KFChar folder, so I thought it would be fun to activate to see how it worked. It's clearly very buggy, so I don't recommend this for any sort of serious play. Regardless, it's still pretty interesting to see in action.

    I wish to stress that I take no credit for any of this. The code, mesh, texture, and etc. are all already there. They just won't immediately function without some manipulating.

    Important Edit: I have updated the mutator to address all of the issues mentioned below. You can play using it in any normal fashion and there is no risk of possible crashes.

    Here's a short YouTube video demonstrating the mutator:
    YouTube - Killing Floor - Fleshpound Chaingunners Mutator
    Last edited by Slappy Cromwell; 07-16-2009, 05:15 AM.
    [B][URL=""]KF2 BLOAT NIPPLE PIERCINGS 2015![/URL][/B] | [URL=""]Uncensored Stalkers and Sirens[/URL] | [URL=""]RE4 Merchant Trader[/URL] | [URL=""]The Chav and The Crawler[/URL]

  • #2
    Sweet Jesus, YES! YES! YES!

    EDIT: It doesn't work for me :S, I've enabled the mutator, but only regular fleshpounds show up :S
    Last edited by GeneticArmor; 07-11-2009, 12:59 PM.


    • #3
      It's a limitation in the spawn code. For the very first zombies that appear during a wave, the mutator won't take effect. Unfortunately, Fleshpounds always spawn at the very beginning of waves they appear in. If you're testing this in Solo mode using any of the default difficulties, you'll likely never see the mutator take effect since those are usually the only Fleshpounds that spawn during the entire wave. However, I always play in Sandbox mode when playing Solo and, for whatever reason, this limitation doesn't affect Sandbox mode.

      I've also just realized that this will cause another unfortunate bug: Killing a regular Fleshpound will make the game crash since it's trying to use the Fleshpound Chaingunner's ragdoll.

      As I said before, this is mostly a novelty. I'll look into a way of fixing these bugs (Although I've never seen or written a single line of this Unreal engine code prior to yesterday), but until then, I suggest testing this mutator solely in Sandbox mode.
      [B][URL=""]KF2 BLOAT NIPPLE PIERCINGS 2015![/URL][/B] | [URL=""]Uncensored Stalkers and Sirens[/URL] | [URL=""]RE4 Merchant Trader[/URL] | [URL=""]The Chav and The Crawler[/URL]


      • #4
        Works now, thanks for the mut/tip


        • #5

          That was friggin awesome. I love it. LOL


          • #6
            holy crap!! was that a helicopter with the sounds for it actually working/??

            thats a first


            • #7
              wow that nice!! also love that u used my map KF-Stranded-Remix older version of my map but none then less my map. Shotty King. and yes the helicopters leaving the area has sounds.

              you can find my map here.
              Last edited by bugislive; 10-06-2009, 11:20 AM.


              • #8
                It makes the game really hard, but could be fun. With refinement.

                Games For The Greater Good!


                • #9
                  why the 1 armed model? isnt there a 2 armed one somewhere within the same package?


                  • #10
                    No. The original Fleshpound model is there, but that's obviously not very useful.
                    [B][URL=""]KF2 BLOAT NIPPLE PIERCINGS 2015![/URL][/B] | [URL=""]Uncensored Stalkers and Sirens[/URL] | [URL=""]RE4 Merchant Trader[/URL] | [URL=""]The Chav and The Crawler[/URL]


                    • #11
                      this just dont work for me, i tried in custom mode, with command line, selected via webadmin and nothing, original fp's only show up
                      C'mon check out my servers at:


                      • #12
                        Don't know what to say about that. I tested the mutator just now and the Fleshpound Chaingunners spawn in place of regular Fleshpounds without issue.

                        Unfortunately, I did come across a different mutator-breaking bug: the Chaingunner's bullets no longer damage the player. This has to do with one of KF's recent updates that changed the player's collision box or some such. I believe the Doom mutator has the same problem. I have no idea how to fix this, so I'm afraid to say that this is most likely the end for this mutator.

                        R.I.P. Fleshpound Chaingunners. You will live forever in our hearts.
                        [B][URL=""]KF2 BLOAT NIPPLE PIERCINGS 2015![/URL][/B] | [URL=""]Uncensored Stalkers and Sirens[/URL] | [URL=""]RE4 Merchant Trader[/URL] | [URL=""]The Chav and The Crawler[/URL]


                        • #13
                          I can fix this easily!
                          EDIT: I wish to post a remake of your mutator: KFRangedPounds. They now have walking anims and they don't have any glitches or anything of that stuff that it previously had. Do I have permission?
                          PS: I posted that on your user vistor message dialogue box.
                          Last edited by YoYoBatty; 01-30-2010, 09:59 PM.


                          • #14
                            Originally posted by YoYoBatty View Post
                            I can fix this easily!
                            EDIT: I wish to post a remake of your mutator: KFRangedPounds. They now have walking anims and they don't have any glitches or anything of that stuff that it previously had. Do I have permission?
                            PS: I posted that on your user vistor message dialogue box.
                            Is that remake downloadable anywhere?


                            • #15
                              Originally posted by YoYoBatty View Post
                              I can fix this easily!
                              EDIT: I wish to post a remake of your mutator: KFRangedPounds. They now have walking anims and they don't have any glitches or anything of that stuff that it previously had. Do I have permission?
                              PS: I posted that on your user vistor message dialogue box.
                              So, were is the remake of the Mutator, you've been talking about? I know, it's been a long time since the moment you posted this message, but I want the link