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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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AN idea about killing a scrake by firebug

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  • [KF] AN idea about killing a scrake by firebug

    We all know that firebug using dual flare revolvers can killing a scrake by multiple flinch to his body,with about 500+damage per shot,but headshot's damage is about 700+.I think it may be quicker by headshot to kill a sc.So here comes the question:how to headshot+flinch a scrake when using dual flare revolvers ?
    I tried many times but only one or two blows are on its head,really too hard for me.

  • #2
    The answer is you that you cannot stun a Scrake with Dual Flares. To stun a Scrake, your weapon needs to do at least 672 damage in one burst (shotguns can't do this because their damage is a total of many pellets hitting and battle rifles/pistols are too weak), and Flare Revolvers at best deal 160 damage. Flinching on the other hand requires at least 150 damage (which is why it can only be done with Flare Pistols used by a Rank 5 or 6 Firebug), but on Hell on Earth, you only get one Flinch to inflict on any given Scrake which can be extended maybe 2 more seconds at most.

    You can however stun a Scrake with a fully charged shot from the Husk Fireball Launcher, but its charge time is not fast enough to continuously follow up with consecutive charged shots. It won't really matter if you can land all headshots with dual flares, but given the recoil of the flares and small flinch timer, that's an improbable dream made impossible since you will most likely die before succeeding.

    The lesson here? Bring a Husk Fireball Launcher if you plan to Flare a Scrake to death, but if there is a Sharpshooter with the Xbow or LAR, let them kill the Scrake since flaring a Scrake wastes more of your ammo than a Sharpshooter would waste in killing the Scrake.

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    • #3
      Originally posted by Gearfist0 View Post
      The answer is you that you cannot stun a Scrake with Dual Flares. To stun a Scrake, your weapon needs to do at least 672 damage in one burst (shotguns can't do this because their damage is a total of many pellets hitting and battle rifles/pistols are too weak), and Flare Revolvers at best deal 160 damage. Flinching on the other hand requires at least 150 damage (which is why it can only be done with Flare Pistols used by a Rank 5 or 6 Firebug), but on Hell on Earth, you only get one Flinch to inflict on any given Scrake which can be extended maybe 2 more seconds at most.

      You can however stun a Scrake with a fully charged shot from the Husk Fireball Launcher, but its charge time is not fast enough to continuously follow up with consecutive charged shots. It won't really matter if you can land all headshots with dual flares, but given the recoil of the flares and small flinch timer, that's an improbable dream made impossible since you will most likely die before succeeding.

      The lesson here? Bring a Husk Fireball Launcher if you plan to Flare a Scrake to death, but if there is a Sharpshooter with the Xbow or LAR, let them kill the Scrake since flaring a Scrake wastes more of your ammo than a Sharpshooter would waste in killing the Scrake.
      I know what you said but have you noticed that when you stand just right against the scrake and use dual flares to shoot to its body,the damage is about 500+,a very high valve,which means that a firebug can easily flinch to kill a scrake.But if you shoot far away from it,you can only deal 100+ dam.
      There's a tip that firebug using any(well I think)perk weapon and standing just right against the zeds can deal a few times higher than usual.

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      • #4
        Originally posted by Gearfist0 View Post
        You can however stun a Scrake with a fully charged shot from the Husk Fireball Launcher, but its charge time is not fast enough to continuously follow up with consecutive charged shots.
        It actually does charge fast enough to keep him stunned and away from you.

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