Why would we want this?
Well the main reason I thought of it is I hate exploiters with a passion, and I'm sure if you really think about it you all do too.
There is nothing that annoys me more than seeing a player who is clearly crap at the game getting a clear advantage by suiciding to get extra crossbows to sell, or free pipe bombs to stack every wave over and over. However that aside, I think spawning weapons simply makes the game too easy.
I figure since HoE is the "hold onto your butts" mode, why not remove weapon spawns completely? Players already get alot of discount, and money management and actual tactics would suddenly become key to beating the game.
Money management is a fantastic feature of any game in my mind. Counter Strike, League Of Legends and of course low level Killing Floor were all great for it. With this feature players might start to think:
- "Should I buy myself that SCAR early or should I give my money to the Demo to make sure he can afford some pipes for Wave 7?".
Or even,
- "Our Sharpshooter is going to be crucial for Level 5, rather than upgrading to the Mp5M I should make sure he can afford enough Xbow bolts".
The lower level weapons such as the much loved Bullpup, or M79 (I see alot of players skip it and go straight for the M32), even the Mp7M, would suddenly have a place in the game, as players will need to work up to buying the bigger ones.
If not as an addition to the vanilla game, I think this could be a great mutator
Well the main reason I thought of it is I hate exploiters with a passion, and I'm sure if you really think about it you all do too.
There is nothing that annoys me more than seeing a player who is clearly crap at the game getting a clear advantage by suiciding to get extra crossbows to sell, or free pipe bombs to stack every wave over and over. However that aside, I think spawning weapons simply makes the game too easy.
I figure since HoE is the "hold onto your butts" mode, why not remove weapon spawns completely? Players already get alot of discount, and money management and actual tactics would suddenly become key to beating the game.
Money management is a fantastic feature of any game in my mind. Counter Strike, League Of Legends and of course low level Killing Floor were all great for it. With this feature players might start to think:
- "Should I buy myself that SCAR early or should I give my money to the Demo to make sure he can afford some pipes for Wave 7?".
Or even,
- "Our Sharpshooter is going to be crucial for Level 5, rather than upgrading to the Mp5M I should make sure he can afford enough Xbow bolts".
The lower level weapons such as the much loved Bullpup, or M79 (I see alot of players skip it and go straight for the M32), even the Mp7M, would suddenly have a place in the game, as players will need to work up to buying the bigger ones.
If not as an addition to the vanilla game, I think this could be a great mutator