Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Perks upgrade other classes

  • Filter
  • Time
  • Show
Clear All
new posts

  • Perks upgrade other classes

    I know this idea will be controversial, but bear with me.

    Currently, the only advantage of upgrading multiple perks to L6 is flexibility. You can choose whether to be awesome at a variety of classes, rather than being forced to only be awesome at one single class.
    While that's useful, and gives people with multiple perks advantages over those with single perks, it does make me a little wistful that people who've spent a lot of time getting a lot of their perks up have no advantage ingame over those who've just got one perk. Plus currently, there's little incentive to level up subsequent perks compared to just playing the perk that you know very well.

    My suggestion is that perks levelled up to the maximum level will give as an additional benefit a very minor advantage to all classes played, based on the class in question.

    I'm not sure whether this would be an additional benefit at L6, or an additional 'L7'. If it were a L7, I don't think it should benefit the actual class, just the other ones (ie. a L7 sharpshooter would be identical to a L6 sharpshooter, except that the L7 sharpshooter who then swapped to a berserker would get extra headshot daamge over a L6 sharpie that swapped).

    I had thought that the advantages gained could be along the lines of the following, basically taking the main advantage for each class, watering it down and allowing all classes to utilise it.
    Medic +10% recharge speed on injections
    Support Specialist +10% welding speed
    Sharpshooter +5% headshot damage
    Commando -5% reload speed, -5% recoil
    Berserker +10% melee attack damage
    Firebug 33% fire resistance
    Demolition +1 grenade

    Note: These bonuses would have no effect if playing with the class that gives them - a fully upgraded berserker would not get the additional +10% melee damage, only other classes who wanted to melee things.
    Note: I'm not pumping for a SUPER CLASS that can kill KILL ALL THE ZOMBIES. If you read the perks, most of them don't really stack to make you UBER at any one thing, more they try and round the character off a little to make them the tiniest bit of a jack-of-all-trades without really making them any better than a normal L6 at their chosen duty.

    Let the flaming begin
    Last edited by Althamus; 03-13-2012, 05:12 PM.
    Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
    I don't like medics.
    Mostly play on HoE thesedays.

  • #2
    Dunno if it is balanced or not, but you know, it's not too bad of an idea

    How about this: Getting to level 6 of a perk allows you to get a bonus of that perk to every other perk (every perk but itself) which is at level 7 (and i agreed, level 7 perks get nothing else boosted than that!) Sounds complicated?

    Let's say you level the Berserker to level 6. Now, every other perk which is at level 7, other than the Berserker itself, gets that 10% melee damage bonus you suggested. So the more perks you get to level 6, the more bonuses each perk gets when it reaches level 7.

    For example (using your ideas):
    Level 7 Sharpshooter
    Level 7 Berserker
    Level 6 Commando
    Level 6 Medic
    Level 3 on the other ones

    Playing that level 7 Sharpshooter gives you an additional 10% melee damage, 5% reload speed and recoil reduction and 10% injection recharge.
    Playing that level 7 Berserker gives you 5% headshot damage bonus, 5% reload speed and recoil reduction and 10% injection recharge.
    All other perks only get their usual bonuses.
    Meh, just some thoughts ^^

    I think that is a neat idea actually, as it gives us a reason to add level 7 (and to level all perks for that matter) without really overpowering any perks. However, since the bonuses should be as balanced as possible (preferably no DAMAGE bonuses, as that is very sensitive to change) here are some alternative bonus ideas:

    Sharpshooter: 5% less recoil
    Commando: 5% reload speed
    Berserker: 5% less damage taken
    Firebug: 20% fire resistance (33% is too much i think)
    Demolitions: 20% explosive resistance (Another grenade is a bit too strong of a general bonus i think)
    Medic: Even though yours is perhaps the best option: 5-10% more healing done? 5-10% better armor? Or maybe even 5-10% armor discount?
    Support: I dunno any other good, balanced alternatives than yours :/

    That way, they are all helpful bonuses, but hopefully not too gamebreaking either.
    My KF2 suggestions:


    • #3
      I was a bit hesitant about the +5% headshot damage from sharpshooting, since I figured pretty much every class benefits from it, and that makes it very powerful.

      On the other hand, I don't think -5% recoil is that much, hence why I bundled it together with reload speed in my original commando thought. I may be a little biased though, being a big sharpshooter fan myself.

      I didn't think 33% fire resistance was too much, since assuming you aren't using a flamethrower or a husk cannon (in which case you'd be a firebug most likely), 33% fire reduction just means you take less damage from husk rockets. That's it.

      Although by contrast, I thought 20% explosive resistance was very good, being that you can be more careless with grenades and pipes. Also it's far more common for people to take a M79 as an offhand weapon rather than a fire-based weapon as an offhand.
      +1 grenade might be too powerful though. I tend to forget about grenades most of the time, so don't rank them as highly as I probably should.

      Also, -5% damage from all sources seems a bit strong for berserker... I'd rank it as more powerful than +5% headshot damage. I went with +10% melee damage since it's unusual to be using a melee weapon much outside berserker, so the comparatively larger bonus wouldn't come into play as much.
      Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
      I don't like medics.
      Mostly play on HoE thesedays.


      • #4
        Too complicated imo
        I disagree that one "overleveled" perk should give bonuses to another perks. We already have a lot of level 6 players, who don't know how to play their perks. And you want them to give bonuses for perks they don't even played or played a little.

        Anyway those player can benefit from their high-leveled perks already, because they can spawn with level 5 or 6 perk, get a free weapon and then change to lower level perk.
        KF-DarkZone released! Check it out...


        • #5
          I might be getting a little off track here, but what if leveling was similar to the rpg mut instead, but you will never have enough points to upgrade every skill, bit more of a mix and match to suit your own play style more. Maybe?


          • #6
            Originally posted by iburnstuff View Post
            I might be getting a little off track here, but what if leveling was similar to the rpg mut instead, but you will never have enough points to upgrade every skill, bit more of a mix and match to suit your own play style more. Maybe?
            That would be cool, and I'd prefer it to the current system (being an RPG fan myself), but that would be a pretty major change to KF, compared to simply adding a kind of level 7 to the existing perks.

            When KF2 comes out, it might be cool if it'd have something more along those lines, but I doubt it'll ever happen for KF1.
            Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
            I don't like medics.
            Mostly play on HoE thesedays.


            • #7
              Frankly, wish there were levels that were purely aesthetic based one the stats for you perk. What am i supposed to do with 50 bagillion fire damage and nobody to show it off to?

              "level 7" and above would just be different pictures that showed you've just been playing the game longer. Plus new icons and colors would be cool as well.