Very well, so it is clear, my main point is: "To maintain the function of each Perk (UNIQUE)"
Well, i have tried to keep each perk unique with their roles. And it took me a LOOONG time to find all these weapons and to balance them as well as possible.
for example, in the game, maybe the team needs someone with shotgun and come Field Medic with its "Medic Shotgun"??, or need someone with a weapon body to body and come a Sharpshooter with its "Bayonet"??.
Just because the Support is all about shotguns doesn't mean the Medic can't have a "Medic Shotgun". I added it to give the Medic a new unique weapon that doesn't "replace" any other weapon, and to have a healing feature on it (the line heal) that is in theme with the weapon itself.
About the SVT-40, the Sharpshooter won't be using the bayonet very efficiently (attacks slowly, very vulnerable up close etc), nor will the Berserker use the rifle very efficiently (he runs slower with it, takes much longer to reload etc)
And that the weapons do not end up replacing themselves, like some players believe that the M4 replaced the Bullpup, all the current weapons are very unique with advantages and disadvantages, and TWI think about this very well each new update it contains a new pack of weapons, for example:
I know, i also want to keep all weapons unique, let me explain on your examples:
If the Berserker have the bonus of:
"Faster melee movement with the Chainsaw", NOBODY would buy a Katana or Fire Axe.
Not true. The Chainsaw is "nerfed" due to using fuel and in its cost (costs more than the Katana+Fire combo). Both the Katana and Fire Axe now can also hit 2 specimen at once (Katana secondary and Fire Axe primary attack), so they also have a unique feel and function. The Fire Axe can also be THROWN, further making the weapons unique. If anything, my changes have made all the melee weapons even more unique now and no weapon is useless anymore (Even the machete!!!)!
I agreed with what you say that the L4D2 weapons are "all the same" (although, they actually aren't fyi, there is different speeds and ranges on them
) and i dislike that too.
Field Medic
Medic Shotgun w. healing gas. Shotguns (only for Support), Keep the perks "unique", that is what is excellent, wonderful, fabulous in Killing Floor.
UMP 45M w. healdart. Good, the third machine gun of the Field Medic.
M7A3 w. healing canister. No, the doctor already has enough, We cannot be all the time "healthy", is part of the game die, and sometimes be violated by the specimens.
1) While yes, the Support is all about Shotguns, the Medic has no specific weapon attached to it. Thus, the Medic has the most flexibility in what weapons can be added, as long as it serves a new healing function (as i explained before about the Medic Shotgun)
2) Thanks
And no, it's the
2nd weapon, you saw that the Medic has this INSTEAD of the MP5, and the Commando took the MP5, right?
3) No, he still has the least weapons. And, fyi, if you look at the weapon weights, i have made sure that you can NEVER carry more than 2 medic weapons at the same time to make sure one can't spam heals all the time.
Berserker
SVT-40. Hell no!!!!!!!!. a Berserker shooting?????.
Riot Shield. We are not entering a house of terrorists as in Swat 3, 4, the Berserker is strongest, the most resistant without the need for a shield, it would be very stupid a Berserker running with a shield as a little girl.
1) The SVT-40 doesn't overpower the Berserker, relax. He doesn't get any power to the bullets or anything, only for the bayonet (and discount to the weapon ofc). There are many drawbacks of the weapon anyway: It takes a long time to reload, its stab is quite slow (similar to Machete powerstrike), it is heavy (7) which severely diminishes what weapons you can use with it.
The only thing it does is bring a new style. You can run with SVT-40 + Katana (10 weight), which pretty much gives you a Katana, a handcannon and a machete. But now you can't have an Axe to stun with, so your Scrake stunning capabilities are compromised. The best loadout i can think of is Dual machete + SVT-40 + Fire Axe (14 weight), which is versatile, but it isn't all that different from Katana+Fire Axe+LAR anyway. You sacrifice the powerful LAR headshots and Katana slashes for faster and weaker Machetes and piercing SVT-40 bullets. Just a new unique style
2) The shield just adds a new UNIQUE way of playing the Berserker: Defense! If anything, that gives the Berserker more use for the team, and that is something the Berserker might be a bit weak in (teamwork i mean). The Berserker now has a role in a team against Fleshpounds and the Patriarch (especially now when FPs are not kiteable anymore, as i mentioned in the specimen changes). I don't see the problem, especially not when the shield is so heavy.
Commando
Bizon. Maybe, is nice.
L85A3+AG36. The Comando already has many wonderful machine guns, because to continue adding more??, the only thing going to do is: be useless, and replaced each other.
Bren Gun. We are not in a war against the Chinese, we want to survive against specimens, with excellent weapons, unique, modern, powerful, versatile and some of the high technology like Husk Gun.
1) Ok, good
2) Well, diversity is nice right? And its a unique Commando rifle: Burst fire and grenade launcher. We already have it in KF1 (M4+M203), the only thing i did was change its look and firing function a little (the M4+M203 is removed, the L85 takes its place, and it is BRITISH which fits better) so it was more unique.
3) What?? War against the chinese??
This beast is a powerhouse, but still not overpowered (due to its low magazine capacity). And NO we do not want just modern weapons. Old powerful weapons are good to add too. Besides, it's a BRITISH weapon!
Demolitions
L85A3+AG36. No.
Neopup PAW-22. Really good!!!.
GIB Launcher. No, Killing Floor is very realistic in terms of their weapons.
1) Yes
2) Thanks!
3) How come this is deemed unrealistic (when it almost exists in real life already?), while you think the Tesla Gun is NOT?? Besides, it got quite nice support in a different thread. And who says Horzine wouldn't want to make a weapon like this themselves? It's very plausible.
Support Specialist
Nail Cannon w. Jackhammer. Extremely ridiculous.
Kel-tech KSG. No, currently the Support Specialist has the best shotgungs, and this is very similar to the "shotgun", why this weapon??.
Minigun / Gatling. It would be wonderful!!!!!!, but for who?? Support Specialist or Comando??.
1) I might agreed with that, however, when i suggested it way back, i got LOTS of support for it. Besides it is very unique: You can weld (with the nails) doors fast and from range, and you can "unweld" doors (aka BREAKING them down) really fast with the jackhammer. The weapon also serves as a pseudo-slug shotgun with its nails
2) Well, it while it is a pump-shotgun it has lots of versatility (the pellet spread toggle on secondary fire) and the greatest range (narrow spread), reloads with a magazine, nice magsize and ammo. Downside is that it doesn't pack the same punch as the regular shotgun, it weighs more and it doesn't have a flashlight. It's different and unique
3) Support for sure. And i'm considering removing this weapon really, i almost deem it too big and powerful, but on the other hand it looks so sweet to use (from that video i linked)
Firebug
Flare Blaster. What is this??, outdated, obsolete, ugly, that Firebug would spend 5 to buy this??... nobody, "Commando", It is the only one that sees in the dark, whit "Thermal Vision".
Sterling Incendiary. A combination of the Mac 10 and the Flamethrower???, clear that not!! (Keep the weapons in Killing Floor "UNIQUE").
China Lake Burner. No!!!, if TWI not we would have been pleased giving the wonderful Husk Gun, it would have been a good idea.
Tesla Gun??. Why remove from your post this weapon??, i thought it was very good idea, very powerful and have a "balance" of its power to be very short-range, such as Tesla Gun Silent Hill Origins (PSP - PS2)???.
1) Emm, no if you read more about it you could see it as a "penetration" firepistol (although that still isn't a true description) due to its special flares. It is a unique weapon in terms of how it works: After it hits a target/wall, it shoots out a flame which continues going forward (medium-short flame) which ignites everything that touches it. It is also light and powerful. Not useless at all. Think of it as a "combat flare gun"
2) No, not a combo. It's quite similar to Mac10, yes, but it has weaker bullets, only shoots in fullauto (less accuracy), less rate of fire (less dps), weighs more and costs more but it also has more ammo and has an underslung incendiary shotgun (powerful, but very little ammo) . It has its uses, but doesn't replace anything.
3) Why is an incendiary grenade launcher a no? And i don't understand what you are saying here, sorry! What this weapon was meant for is a "sidearm" for the Firebug (who is mainly gonna use Flamethrower or Husk Cannon) that is more focused on big groups on enemies, while the Flare Blaster/Mac10/Sterling are different style of sidearms, more for spamming at single targets or lines of enemies etc. It just gives more versatility.
4) Because i thought it was too "ridiculous" as you so nicely put yourself hehe. Even with all the other hi-tech ideas i have suggested, i thought this one was pushing it a bit too much.
Sharpshooter
Mauser C96 w. We are not in 1890, gun obsolete only serves to sell it to Rick or the Old Man in the: "Price of history"... History Channel.
Hunting Rifle. Maybe, (future discussion)
SVT-40. A bayonet??, Clear that no! (Keep the Perks "Unique").
M99 AMR. Again, We are not at war against the Chinese.
1) While it may be a somewhat old weapon, it fills the loss of the Handcannon for the Sharpshooter while being different: It has a bit less body damage, but it has a bit more headshot damage in the end (which is what this perk is all about, also making it more useful for its role: Shooting at medium and heavy targets) and should look and feel very different from any other gun. It's a pistol, yet a rifle of sorts due to its stock.
2) Alright
3) Like i said above, it won't overpower or take away the uniqueness of the perk...
4) Eh? What's with you and the Chinese? The M99 fits even better in the Sharpshooter perk than the M14 imo...
Gunslinger
MK23 (dualwieldable). Great!!.
Glock 18B (dualwieldable). Great!!.
FN 5-7 (dualwieldable). Great!!.
Taurus Raging Bull. A pistol drawn from garbage.
Neat that you like the pistols, but why do you dislike the TRB? It feels the role as the beastly powerhouse revolver with a scope with not so much ammo... I mean, the Gunslinger must have an endtier weapon too, no?
In the end, the perks still do what they should:
Commando and Firebug focuses more on trash, with their respective type of weapons.
Sharpshooter and Demolitions focuses more on heavy targets, but assists with the trash as well (as now) with their type of weapons.
Berserker still "tanks" and chops in melee with melee focused weapons
Support still helps with the "clean up" job of all sorts of specimen, and the welding with shotguns and similar heavy weapons.
Medic still mainly heals.
All i did was make each perk have more choices in weapons, while still having the idea of making each weapon "unique" and not making any weapon obsolete. Believe me, that is something i STRONGLY try to keep in this wonderful game