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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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M4 My Fav. Weapon

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  • #31
    Originally posted by C_Gibby View Post
    It sounds like dyslexia.
    The Fonz was dyslexic. You better watch your mouth because them's fightin words.
    sigpic
    Know the difference!

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    • #32
      Originally posted by Lacedaemonius View Post
      When did I say it was? Or spell it that way for that matter? Commandant just sounds cooler
      Let's spell M4 as MG42. That sounds cooler.

      My argument is potato.

      But the MG42 really is nice.
      203.217.24.135 - [}{] Killing Floor Legion server
      sigpic

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      • #33
        I don't know why I can never get into the M4. It's recoil is too high and the reload is the longest of the assault rifles (i think). I used to always use the Scar and AK, but now I've solely used Scar and bullpup. Bullpup for headshotting trash zeds, and Scar for shooting Scrakes and Fp's.

        I was always wondering if I was using the wrong strategy. I'm a level 6 Commando, and I pretty much only play on Normal difficulty. So which two commando guns are best to use and for what purpose?

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        • #34
          Originally posted by Keaton Fox View Post
          So which two commando guns are best to use and for what purpose?
          SCAR + FNfal

          Comment


          • #35
            Originally posted by Keaton Fox View Post
            I'm a level 6 Commando, and I pretty much only play on Normal difficulty. So which two commando guns are best to use and for what purpose?
            Personal preference, I use the AK/SCAR as I find the M4 goes through ammunition like a child eats chocolate.

            I don't play normal anymore so you could probably get away with a SCAR and an off-perk weapon and still have plenty of ammunition left in the SCAR to deal with any panic moments.

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            • #36
              Originally posted by Keaton Fox View Post
              I don't know why I can never get into the M4. It's recoil is too high and the reload is the longest of the assault rifles (i think). I used to always use the Scar and AK, but now I've solely used Scar and bullpup. Bullpup for headshotting trash zeds, and Scar for shooting Scrakes and Fp's.

              I was always wondering if I was using the wrong strategy. I'm a level 6 Commando, and I pretty much only play on Normal difficulty. So which two commando guns are best to use and for what purpose?
              On normal you can easily get away with dual 9mm and the prochete.

              In fact I know people who've gone level 6 commando with duals of every pistol in hoe for the first couple waves just for fun and done great. The reload time is so fast.

              If you really want to be OP in normal just use the scar and m32. You will be able to toast anything you come across.
              karsey: rrrrrrsssssssssssawdasdwwwww
              [I]karsey was eaten by the FleshPound[/I]

              [B]Professional Wipe Artist[/B]

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              • #37
                Originally posted by karsey22 View Post
                If you really want to be OP in normal just use the scar and m32. You will be able to toast anything you come across.
                Well, for OP-ness I always use LAW

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                • #38
                  Originally posted by ~Ren~ View Post
                  Personal preference, I use the AK/SCAR as I find the M4 goes through ammunition like a child eats chocolate.

                  I don't play normal anymore so you could probably get away with a SCAR and an off-perk weapon and still have plenty of ammunition left in the SCAR to deal with any panic moments.
                  I don't really like to use off-perk weapons, unless I'm a medic.

                  What's better to use at scrakes/fleshpounds close at me? Scar, M4, or AK? I figured I like the bullpup too much to replace it, so should I back it up with Scar, M4, or AK?

                  Comment


                  • #39
                    Originally posted by Keaton Fox View Post
                    What's better to use at scrakes/fleshpounds close at me? Scar, M4, or AK? I figured I like the bullpup too much to replace it, so should I back it up with Scar, M4, or AK?
                    A sharpshooter, support or demo

                    If the scrakes and fleshpounds are too close find a better team.

                    I find the AK is more effective at close range as I already use the SCAR as a backup weapon. I'd prefer not to open fire on the scrakes/fleshpounds unless I have no other choice, obviously if he's ramming his chainsaw into your rib cage you've got no choice.

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                    • #40
                      Originally posted by ~Ren~ View Post
                      I'd prefer not to open fire on the scrakes/fleshpounds unless I have no other choice, obviously if he's ramming his chainsaw into your rib cage you've got no choice.
                      FP may be a problem, but Scrake not really, aim for the head and try to keep distance and you're fine

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                      • #41
                        Originally posted by Keaton Fox View Post
                        What's better to use at scrakes/fleshpounds close at me? Scar, M4, or AK? I figured I like the bullpup too much to replace it, so should I back it up with Scar, M4, or AK?
                        SCAR deals the most damage, followed by the AK. However, assuming you empty a full clip into it's head, both weapons deal about the same damage per clip. Take your pick based on ironsights and ease of use for weapon.
                        Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
                        I don't like medics.
                        Mostly play on HoE thesedays.

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                        • #42
                          Originally posted by BenioX View Post
                          FP may be a problem, but Scrake not really, aim for the head and try to keep distance and you're fine
                          On normal and hard possibly but on suicidal and HoE it would have to be a good distance and hope you're not caught out reloading by the other zeds.

                          I was playing suicidal solo last night on Biotics Lab as a commando and it takes almost a full magazine from the AK to drop a scrake and that's a solo game.

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                          • #43
                            Originally posted by ~Ren~ View Post
                            On normal and hard possibly but on suicidal and HoE it would have to be a good distance and hope you're not caught out reloading by the other zeds.

                            I was playing suicidal solo last night on Biotics Lab as a commando and it takes almost a full magazine from the AK to drop a scrake and that's a solo game.
                            I do know what you mean and I stay with my statement - even at HoE, if you're a good commando, you'd make it without a scratch. Distance + good timing for reloading is the key, plus aiming head of course

                            Comment


                            • #44
                              Originally posted by Althamus View Post
                              SCAR deals the most damage, followed by the AK. However, assuming you empty a full clip into it's head, both weapons deal about the same damage per clip. Take your pick based on ironsights and ease of use for weapon.
                              Okay, but doesnt the scar have a faster rate of fire than the ak? If both mags end up doing around the same damage each, then the Scar with its smaller mag and faster fire, do it's damage faster? And then the faster reload makes the next magazine of damage come in faster.

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                              • #45
                                Originally posted by Keaton Fox View Post
                                Okay, but doesnt the scar have a faster rate of fire than the ak? If both mags end up doing around the same damage each, then the Scar with its smaller mag and faster fire, do it's damage faster? And then the faster reload makes the next magazine of damage come in faster.
                                The SCAR does fire faster and with a smaller clip will empty quicker, yuh. It also has a smaller spread and a fraction of a faster reload.

                                Costs more to buy and fill though, bullets are more expensive. Probably not such a problem on Normal though.
                                Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
                                I don't like medics.
                                Mostly play on HoE thesedays.

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