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CHANGES
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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Dev Chat Log

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  • Dev Chat Log

    Reposting here because I had some trouble finding it, and it was agonizing to read it on the Steam forums in code format. Props to Nethlem over at the Steam forums for putting it up originally.

    [TW]RammJaeger: Welcome to the TWI Killing Floor dev chat

    [TW]RammJaeger: If you have questions, PM them to Yoshiro

    [TW]RammJaeger: And then we'll be answering select questions

    [TW]RammJaeger: Ok first off

    [TW]RammJaeger: I'm going to answer the "German" question


    [TW]RammJaeger: Which will be the same answer from teh forums


    [TW]RammJaeger: The question is
    [TW]RammJaeger: Will the game be cut in German

    [TW]RammJaeger: The answer is, we are still finalizing that with the USK

    [TW]RammJaeger: So we don't know if it will be cut, or how much it will be cut

    [TW]RammJaeger: We'll do just like we did with REd Orchestra

    [TW]RammJaeger: Which is make it as gory as possible, without getting banned in Germany

    [TW]Yoshiro: Ok first question

    [TW]Yoshiro: [dS] SuRvIVoR: question 2. why wasn't there more gameplay footage in the trailer? and why couldn't we see the HUD.

    [TW]RammJaeger: Let me add something to that. The second half of the trailer is gameplay And we hope to do something more with gameplay before the release.

    [SIZE=3][TW]Yoshiro: pwn3ge.
    Last edited by Nenjin; 05-06-2009, 09:08 PM.
    Map design is really just a mild form of insanity.

  • #2
    There is additional log over at the steam forums of the after chat chat.
    Pretty, what do we blow up first? - Myn Donos

    Comment


    • #3
      pretty hard to understand it ....

      Comment


      • #4
        Sorry, it's formatted now. Was more work than I initially thought :P
        Map design is really just a mild form of insanity.

        Comment


        • #5
          Most of the questions asked were of info already known in the forums.
          [IMG]http://img.photobucket.com/albums/v95/breadtruck/breadmmsigX.jpg[/IMG]
          Since 1.1, t[COLOR=white]rucking the bread all over your @$$! Bread is nutritious and delicious... [/COLOR]

          Comment


          • #6
            ***Part 2, Unmoderated Dev Chat. Prepare for many FAQs and spelling errors!***

            [TW]Wilsonam:
            http://news.filefront.com/gt-qa-trip...killing-floor/ - new interview!

            [TW]RammJaeger: So who here has pre-ordered?

            [TW]Xienen: It happens guys...thanks for coming

            [TW] Sanzliot: Thanks Guys!

            T-VIPER: question does the co op play also a campaign from which you go from start to end or is it just survival to see who can live the longest

            [TW]RammJaeger: The coop play isn't a story campaign, its individual open levels that you fight through waves. But it isn't like L4D survival, every level has an ending.

            Zeiva: Wonder if fleshpounds will do damage to eachother when the get raged, like in the trailer vid

            [TW]RammJaeger: We confirmed earlier, the FP does hurt other bad guys when he rage charges

            Maverick: BTW, the SDK is gonna be similiar to that of RO? Cause then I'd check it, I've been working in Source SDK for ages and probably my friends will make me map for KF

            [TW]RammJaeger: Yes the SDK will be Unreal based just like RO

            [Furry] Dvsilverwing (FFF) BACK: How will the graphics compare to that of L4D?

            [TW]RammJaeger: The graphics aren't as next gen as L4D, but things look nice. For us gameplay is the key.

            Eversmann: Ramm is it a modified Unreal 2.5 engine you are using?

            [TW]RammJaeger: Yes, modified UE2,5

            inFurnace: ut2k4 didn't look like cs1.6 heh

            [TW]RammJaeger: The mod looked light years beyond CS 1.6

            [TW]RammJaeger: But the retail is light years past the mod.

            [Furry] Dvsilverwing (FFF) BACK:
            Will all the weapons have Ironsights, or just the bullpup/rifle/crossbow like in the mod?

            [TW]RammJaeger: All weapons with sights have iron sights, not like the mod

            MoKlakins: what special events will you hold through finer undead things

            [TW]Wilsonam:
            All weapons have IS - well, where it makes sense

            [TW]RammJaeger
            : yeah, we wanted to make it run on a wide variet of machines

            [TW] Sanzliot: Moklakins, i'm going to be busy until the release, after that Finer Undead Things should get a lot of activity along with the Official Killing FLoor Game Group

            [TW]Wilsonam:
            Not even I need iron sights on an axe

            Reaper177: Ramm, roughly how many sales do you think you've made so far?

            [TW]RammJaeger: Reaper177: Ramm, roughly how many sales do you think you've made so far? <- I know exactly how many sales we have

            [TW]RammJaeger: And its a lot

            [TW]RammJaeger: You've watched the Steam best sellers list

            [TW]RammJaeger: We've been number two for a week

            [TW]RammJaeger: We won't say exactly how many

            [TW]RammJaeger: But we've been outselling even AAA games that were recently released on steam

            T-VIPER: question is the siren a bit like the witch and boomer from L4D were is you distured her she starts screaming and basicly call in zombie reanforcements

            [TW]RammJaeger: The Siren is nothing like the witch

            GoV78: how many shotguns are in the game?

            [TW]RammJaeger: 2

            †Digital Spooker†
            : I heard the siren, causes grenades to explode, does that mean that a grenade could potentially explode and kill everyone?

            [TW]RammJaeger: The siren now disintegrates grenades

            [TW]RammJaeger: Because it wasn't fun to have them blow up in your face

            Adician: Disentegrates or destroys?

            [TW]RammJaeger: Disintegrates

            [TW]RammJaeger: It used to destroy them

            [Furry] Dvsilverwing (FFF) BACK: Will Zedtime effect everyone? Or just the one person? It would be a bit annoying to have someone with a Winchester be getting tons of ZEDtime shots while I'm in a tight situation with a horde of zombies and only a 9mm.

            Str8 Internet Gangsta: can you answer one question quick, i want to know if the accounts will be protected from hacking to max out all your perks so cheaters don't just run in the game and own everything

            [TW]RammJaeger: Zedtime question was already answered

            [TW]RammJaeger: Accounts should be as secure as other steam games using Steamworks

            BrainMeat: How big are the map ??

            [I]?.D.
            Last edited by Nenjin; 05-06-2009, 11:05 PM.
            Map design is really just a mild form of insanity.

            Comment


            • #7
              ***PART 3***

              Stale_{M.E.A.T.}
              : If Killing Floor sells well, are there plans to remake 1.0's Singleplayer?

              [TW]Yoshiro: Stale, future content really isn't ready to be talked about

              TW]Xienen: the bullpup has Single Fire and Full Auto mode

              [TW]Yoshiro: but I wouldn't say anything is off the table

              [TW]Xienen: which is the P90, i believe

              [TW]Yoshiro: at this point

              Things i don't Remember: do any of you like the modest mouse pre Good news for people who love bad news

              NEDzorz: does the game play like a storymode or a drop in drop out clearing stages like left 4 dead?

              Krunjey: will the server browser be like the CS one or the UT2k4 one?

              [TW]Xienen: The bullpup is much stronger than the dual pistols =)

              GoV78: whats the hardest weapon to master?

              [TW]Xienen: Krunjey, it will be like the UT2K4 one, but it will be tied into the Steam system

              [TW]Yoshiro: the browser is modeled after the 2k4 one krunjey but it has steam code

              [TW]Yoshiro: running behind it

              [TW]Yoshiro: you can also use the steam server browser

              Dink: Will the Charaters Speak? Will they have unrealistic british voices, like in BF2 SF. Hope not as it is anoing as we dont speak like that.

              [TW]Xienen: We have actual british people that did the voices in game

              Krunjey: do we still get skills for playing in custom games?

              darkreaver1980: whats the most dangerous ZED after Patriarch? Flesh Pounder?

              Stale_{M.E.A.T.}: Has the Team killing grenade bug been fixed?

              [TW]Xienen: Krunjey, you only get Perks for playing in normal games, not Custom

              [TW]Yoshiro: Fleshpound isn't a happy ZED

              [TW]Xienen: Stale_, if friendly fire is off, then the grenade does not harm your teammates

              GoV78: Will the be any Ingame Recording tools?? I h8 programs like fraps!!!!!!!!!!!!!!!!

              Jordan the hobo: Now I have never played RO give a qucik sales pitch?

              [TW]Yoshiro: Jordan, if you like realism type games, if you wawnt to feel like you are in the war, not a war movie

              [TW]Yoshiro: RO is for you

              [TW]Yoshiro: if not, then probably no

              [TW]Yoshiro: Gov78, Unreal Engine supports a record

              [TW]Yoshiro: of game

              {MEAT}::Killer::: how old do you have to be to join tripwire?

              [TW]Yoshiro: killer, you have to be talanted

              Cinderz{AWU}: why did you decide to change the crawler, cause i personally find the initail concept crwling towards me scary as hell

              Eversmann: What is the size of the maps?

              [TW]Yoshiro: and willing to work for an angry brit, and a crazy death metal guy

              [TW]Yoshiro: They vary eversmann

              [TW]Yoshiro: most are what I'd call Mediumish

              [-TL-] Commissar Cold: So. I have a quick question. With the SDK being released with (Or shortly after) the release of KF. What limitations will there be for mods in-game? I assume you want to have the game to keep the same feeling in most servers.

              Eversmann: Alright.Is there only indoor maps?Like secret lab or something/

              [TW]Yoshiro: only limitations are changes to the game engine commissar

              [TW]Yoshiro: most of the game itself is coded in uscript

              [TW]Yoshiro: same as a mod

              [KFV] ViSK: Guyz how the stalker does look ? do we have a screenshot !?!?!?

              BrainMeat: How many specimens at once on the screen ?

              [TW]Yoshiro: shots will go up this week visk

              [TW]Xienen: And people will generally KNOW they are playing the game in some other mode when joining the Servers

              Krunjey: can we use keywords to include/exclude certain servers?

              [TW]Yoshiro: Depends on some of your settings Brain

              Eversmann: Let me rephrase:Is there also a map that is indor only or are all maps like a mix?

              [TW]Yoshiro: you can drop a million of em on there

              GoV78: Will there be any Gameplay videos released soon?

              Stale_{M.E.A.T.}: stalker=invisible..naked female

              [HuB] flappydoo: .................................................. ...how many enemies will there be at once

              [TW]Yoshiro: but it will kill your computer

              [TW]Xienen: not at the present time Krunjey

              [TW]Yoshiro:

              Dargun: the game is still going to have naked invisible zombie chicks?

              darkreaver1980: whats the special ability of sirens and stalker? are both invisible?

              [HuB] flappydoo: .................................................. ........whats the max

              [TW]Yoshiro: gov, we hope to have some up before release

              [TW]Yoshiro: either from us

              [TW]Yoshiro: or third parties

              [TW]Xienen: The Stalker is still going to be in the game, yes

              Rattrap: this game runs fine with geforce 5200 with 128 mb?

              [TW]Yoshiro: like game trailers

              [TW]Yoshiro: rat, thats a tad low end, but if you turn some settings down I think yes

              [TW]Yoshiro: double check the reqs

              [TW]Xienen: Rattrap, a 5200 might be a little low, but it will be able to play the game at its lowest settings, more than likely

              [TW]Yoshiro: on the steam store paage

              Fortune: I completely forgot the editor is built into the game, so we'll have access to it straight away, but with the whole server browser set up you guys have, when we join a custom map, will it download automatically?

              [TW]Xienen: Fortune, it will attempt to download the map and any other packages that are needed

              Barcode711: speaking of mods,will you be able to use your own soundtracks for the atmospheric music? and how does that work - one of random songs in a playlist looped until the current event (either calmness or fighting) is over?

              [I]Ťħ
              Last edited by Nenjin; 05-06-2009, 11:12 PM.
              Map design is really just a mild form of insanity.

              Comment


              • #8
                Thank you for all the hard work man!
                Im sure it must have been a pain to sort that out.
                [COLOR=orange][U][IMG]http://steamcard.com/do/sigcard-original/linfosoma.png[/IMG][/U]
                [/COLOR]

                Comment


                • #9
                  thanks for posting the log Nenjin!

                  and big thanks to TWI for doing such a dev chat, even though it seemed to become a complete disaster in the beginning
                  RO since Combined Arms 2.0

                  Comment


                  • #10
                    thanks for the post and formatting it so it was readable!

                    big thanks to the devs for the chat.
                    [CENTER][SIGPIC][/SIGPIC][/CENTER]

                    Comment


                    • #11
                      [TW]Wilsonam: Fortune - you can use any of the materials from the game in the SDK
                      Ha the devs are deep into to the new tech! (textures are now called materials in UE 3.0)
                      Peace has cost you your strength! Victory has defeated you! - Bane

                      Comment


                      • #12
                        Originally posted by Raj View Post
                        Sirens won't blow up your grenades anymore
                        So sad.
                        Huh?

                        Comment


                        • #13
                          In the chat it's mentioned they disintegrate grenades instead of destroying them. I took that to mean grenades just go "poof" when she screams now, instead of detonating on your belt, in your hand, or in mid air?
                          Map design is really just a mild form of insanity.

                          Comment


                          • #14
                            Originally posted by Nenjin View Post
                            In the chat it's mentioned they disintegrate grenades instead of destroying them. I took that to mean grenades just go "poof" when she screams now, instead of detonating on your belt, in your hand, or in mid air?
                            I think We'll just have to wait for the release and take it from there
                            [SIGPIC][/SIGPIC]

                            Comment


                            • #15
                              [TW]Xienen: We have actual british people that did the voices in game
                              Made me laugh for some reason, like the brits are some rare long lost race of people.
                              [SIGPIC][/SIGPIC]

                              Comment

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