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KF The Invictus Files: Ridgewood - Killing Floor 1 Total Conversion PC - Full Game 2017

PrometheusTitan

Grizzled Veteran
Nov 11, 2013
77
1
Full Walkthrough: https://www.youtube.com/watch?v=nAAqavwEWUk

Trailer: https://www.youtube.com/watch?v=-Lg81blkiUg


Ladies and gentlemen after many years of development, I can now reveal The Invictus Files: Ridgewood, a brand new survival horror total conversion of the highly popular Killing Floor 1 for PC.

The game will be available to play in the upcoming weeks, final touches are being made to the product.

Check out the mod db page for further updates as they arrive, I will also update this post here as and when updates arrive.


The story
Ridgewood has sat as a restricted site, owned by a private organisation for some 20 years. Even local law enforcement are forbidden to step foot in the area.

However in recent weeks, reports concerning the zone have flooded into the Special Task Force about missing persons, blood curdling sounds, and some witnesses claim they've encountered strange creatures lurking behind the perimeter fences.

You are the commanding officer of an elite Special Task Force. Your team has been recruited into a black ops mission to infiltrate the Ridgewood site. You objective is to investigate the reports from the area.

Content
Ridgewood is primarily a single player experience, however development for a multiplayer portion of the game has been started.

For single player, an intensely designed story drives the campaign, which is supported by fantastic unique game play mechanics and features. Players will find themselves having to infiltrate the Ridgewood Restricted Zone in the dead of night, a torch your only beacon of light. As players progress, they will have to complete puzzles, collect key items and review a plethora of in game documents to uncover the true story of Ridgewood.

Players have to think about their every move, as who knows what may lurk in the eerie forest surrounding them. Players will have to defend themselves from potential attackers by recovering weapons found on site. But don't be too trigger happy, ammunition is seriously scarce.

http://www.badgecko.co.uk/AVG/ridgewood.html for further information when it arrives.
 
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I am proud to present the 1.0 beta release of The Invictus Files: Ridgewood.

I fully expect there to be some issues for some people, however I have done what I can to minimise these for the premier release. This is still a beta remember, so please be calm and collected if you face anything problematic.

The game is 99% complete with some features still missing, for example the main Voice over work has not been added to this release, and this is due to constraints I have faced over development.

Overall I have worked on the project alone for 3 years on and off, and it is now at the point where I would rather release the game so it can hopefully be enjoyed, rather than constantly holding it back and no one knows it exists.

Your feedback would be greatly appreciated, please don't be too critical, this has all been done for free.

There is nothing more to be said other than, enjoy!

http://www.moddb.com/mods/the-invictus-files-ridgewood/downloads/ridgewood-1-0

Releases
 
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Ridgewood 1.1 now released. http://www.moddb.com/mods/the-invictus-files-ridgewood/downloads

The 1.1 release fixes a few issues that have been brought to my attention. You can see a list below.
  • Fixed invisible doors blocking the player
  • Fixed grammatical errors on certain doors
  • There is now a Steam Workshop entry for the mod
https://steamcommunity.com/sharedfil...text=ridgewood

Issues I am aware of and will consider fixing in due course.
  • Voice acting missing in sections
  • Expanded ending (however it does not appear anyone has finished the game yet)
  • Removal of the 2nd​ Ridgewood game type displaying.
  • Zooming in on documents brings them out of screen.
  • Some enemies KARMA is incorrect, resulting in strange rag dolls.
Potential Issues that have been brought to my attention that I will not fix.
  • 3rd​ person mode, the torch does not remain still. This is an issue that has been brought to my attention, but I consider not critical to the game.
  • The lighting is too dark. It is intended to be dark.
  • Flashlight drains to fast, recharges too slow. This is a user issue, not a game issue. You must manage your usage, again it's intended.
  • The ability to hold a flare, and not throw it. This is why you have a torch. Flares are intended to be temporary lights that can be placed, not held.
  • Placing a live marker on the map. This again is a user issue, not a game issue. I am not responsible for people's inability to follow a simple map.
  • Save games. This was disabled in Killing Floor. I have attempted to switch the feature back on for this mod, but it is completely disabled beyond my control.
It has also been asked if playing this mod will result in a VAC ban. I can assure you that it will NOT result in a VAC ban as it does not access any of Killing Floors online features.

Another note, is that one user complained that the mod wouldn't work properly on a pirated version of Killing Floor. I think it is quite self-explanatory as to why it wouldn't work, and furthermore I need not comment on actually announcing actively stealing games. If you are stupid enough to steal in the first place, you are stupid enough to suffer the consequences.

I will continue to support Ridgewood as best I can, however I am moving onto other projects, which means my time will be divided.
 
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