Disclaimer:
I am a proponent of the opensource console market and a fan of consoles such as the OUYA whom allow people like myself to develop games for a market without having to pay extortionate license fees. So I am some what bias and possibly optimistic about the future and viability of such a market. That being said this is a quick review/initial thoughts thread about the game.
So I fired up my OUYA and was greeted by KF:C on my front page (handy). A quick install later, I'm in game.
Initial thoughts were that while being a little low in it's display resolution it did not detract but seemed to give the game a somewhat gritty feel. Which is good I thought as KF is about the gritty feel.
I started with the tutorial and was smiling by the first opening line from the instructor, the humour, was for me at least, right where it should be. Going for the satire rather than slapstick. (Which anyone that hangs round the board has probably picked up on has been my biggest complaint about KF.)
Tutorial completed and into game and I was pleased with how it still very much felt like KF despite the top down view. Enemies were like old friends and things were got hectic quickly. The conversion to top down was worked out mechanical very well. Headshot mechanics worked in smoothly, I'd imagine the lock on time for headshots decreases for sharpie as they level.
Although I call bull**** on the Patty's airstrike attack. I didn't see that coming till the rockets were already landing on my head.
It runs smooth and doesn't drop frames like some OUYA topdown horde games have.
Negatives:
Not to sure atm about the $15 price tag atm $10 and I'd snap it up. (Could be because I just did my books lol)
Currently it's only local co-op and I'd like to see some basic online play. But then the OUYA shines as a party console.
Final thoughts:
Overall impression is good. It played well and was KF as we know it with a bit of a twist. I can see myself playing it now and then when I want something easy to do without sitting at the computer.
Spoiler!
I am a proponent of the opensource console market and a fan of consoles such as the OUYA whom allow people like myself to develop games for a market without having to pay extortionate license fees. So I am some what bias and possibly optimistic about the future and viability of such a market. That being said this is a quick review/initial thoughts thread about the game.
So I fired up my OUYA and was greeted by KF:C on my front page (handy). A quick install later, I'm in game.
Initial thoughts were that while being a little low in it's display resolution it did not detract but seemed to give the game a somewhat gritty feel. Which is good I thought as KF is about the gritty feel.
I started with the tutorial and was smiling by the first opening line from the instructor, the humour, was for me at least, right where it should be. Going for the satire rather than slapstick. (Which anyone that hangs round the board has probably picked up on has been my biggest complaint about KF.)
Tutorial completed and into game and I was pleased with how it still very much felt like KF despite the top down view. Enemies were like old friends and things were got hectic quickly. The conversion to top down was worked out mechanical very well. Headshot mechanics worked in smoothly, I'd imagine the lock on time for headshots decreases for sharpie as they level.
Although I call bull**** on the Patty's airstrike attack. I didn't see that coming till the rockets were already landing on my head.
It runs smooth and doesn't drop frames like some OUYA topdown horde games have.
Negatives:
Not to sure atm about the $15 price tag atm $10 and I'd snap it up. (Could be because I just did my books lol)
Currently it's only local co-op and I'd like to see some basic online play. But then the OUYA shines as a party console.
Final thoughts:
Overall impression is good. It played well and was KF as we know it with a bit of a twist. I can see myself playing it now and then when I want something easy to do without sitting at the computer.