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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
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    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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What We Are Up To - Incursion Post Launch Plans

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  • What We Are Up To - Incursion Post Launch Plans

    Hello everyone!

    First of all, let us start off with a thank you! We are glad you have taken the journey with us on our first Virtual Reality game, Killing Floor: Incursion. It launched as the top selling title on the Oculus store and has stayed in the top sellers since, receiving some great reviews from critics and fans! Some of you have been having entirely too much fun! Once again, thank you!

    The team has continued to be hard at work since launch. We have been busy tracking down and fixing issues that you, the players, have been reporting. Some of these are happening behind the scenes (such as fixing a matchmaking issue which happened earlier this week), while others are targeted for our first major patch in the coming days.

    But that is not all! We're already working on our first major free content pack, for all Incursion owners, later this year. Introducing Holdout - A One or Two player continuous onslaught of enemies for you (and a friend) to fend off, before succumbing to the horde. Do you have what it takes to survive and last the longest? Challenge yourself against others in the leaderboards to see who really is the ultimate Zed Killer!

    http://media.tripwirecdn.com/incursi...dout2_720.webm

    Before we go into additional details on how the mode currently works, keep in mind everything is subject to change as we continue to iterate on the gameplay. With that in mind, here is a current look at how it is all coming together!

    After players complete a level in the campaign, that level will be opened up to be played in Holdout. Inside this level will be a single location that players are tasked with defending as long as possible. As previously mentioned, there is a continuous onslaught of Zeds - this means no breaks for trading. Starting with a pistol and knife, players will need to scavenge for better weapons as time goes on. As players progress, the Zeds will start getting more aggressive and more challenging Zeds will enter the fray, including multiple bosses at once!

    http://media.tripwirecdn.com/incursi...dout1_720.webm

    The team is busy prototyping cool new unique features and mechanics to add to the mode that we aren’t ready to detail out just yet! We hope you have enjoyed this first look at what is to come! We’ll be sharing more details as work continues and we welcome your feedback.

    http://media.tripwirecdn.com/incursi...dout3_720.webm

    We once again thank you for your support

    Tripwire
    Pretty, what do we blow up first? - Myn Donos

  • #2
    This is good news!

    its not exactly what I want but it's a dam good start. I know just remaking KF2 in vr is not what TW is interested in doing but his game needs something like it and this is a good start.

    Endless modes are ok but please consider a win point in the future or a different mode with a final wave win point. It's always fun to make it through to the end.

    Either way way I am happy you are adding to the game !!

    Comment


    • #3
      Any reason for limiting this to 2 players?

      Comment


      • #4
        If we bought the game on Oculus, is there a way to like transfer it over to steam, or will we have to buy it again?

        Comment


        • #5
          Originally posted by Gregs2k2 View Post
          Any reason for limiting this to 2 players?
          Performance. Our goal is to keep 90 frames in each eye at all times.
          Pretty, what do we blow up first? - Myn Donos

          Comment


          • #6
            Originally posted by ToughMan1 View Post
            If we bought the game on Oculus, is there a way to like transfer it over to steam, or will we have to buy it again?
            Right now there are no plans for being able to transfer over to Steam.
            Pretty, what do we blow up first? - Myn Donos

            Comment


            • #7
              any incoming patch? That adds more locomotion options (like smooth rotation)?
              Last edited by ManeVr; 08-29-2017, 01:22 AM.

              Comment


              • #8
                Maybe before working on new modes you Ought address the game breaking bug in the Paris mid level section,
                Can not finish the level! Can't finish game! Total bummer!

                Comment


                • #9
                  Originally posted by johnsavv View Post
                  Maybe before working on new modes you Ought address the game breaking bug in the Paris mid level section,
                  Can not finish the level! Can't finish game! Total bummer!
                  What's the issue you're having? Because I actually found a fix for something that was preventing me from completing the level too.

                  Comment


                  • #10
                    A few issues, first round of sniping to protect life support, have had endless wave of zeds and the mid trigger point don't activate, the second instance I can respawn and am stuck in the room, got past that and thab once in roof boss wouldn't trigger and I was stuck on there.... https://www.facebook.com/groups/Ocul...3658480068843/
                    is a link of gameplay for some of the issues

                    Comment


                    • #11
                      any word on the next incoming patch and will it have smooth rotation added. I am waiting to try this game out and starting to get pissed I bought it thinking you had more locomotion option. it would be nice to know what you guy got coming and if or when smooth rotation will be added

                      Comment

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