Hi, I'm a long time Killing Floor Fan. I played it back when it was just a Mod, KF1 has accompanied me and my friends through our studies and we are still playing KF2 weekly. Being a big VR Enthusiast I was exited about KF Incursion, unfortunately it's unplayable in Coop with Free Movement active.
Situation:
- 2 Player Coop, one player hosts, the other follows via Invite during "Ready up" screen
- Both players have free movement active
- Everything is fine for the host (we switched around, to test it)
- The player who joins experiences very stuttery movement, as if his FPS are below 30FPS. Not via network, but on his own machine, which makes it unplayable for the 2nd player.
FPS aren't the issue: All other objects (hands, enemies) move fluently without stutter and everything is fine when the joined player uses teleport. Also switching graphic settings doesn't help. If we switch around (he hosts, i join) I experience the stutter while walking, even though my movement was smooth when I hosted the game.
This is hopefully not the case, but It feels like, as if the position of the joined player get's send to the host, who then sends the position back and this moves the joined player...
100% reproducible, please fix it
Best regards,
Daniel
Situation:
- 2 Player Coop, one player hosts, the other follows via Invite during "Ready up" screen
- Both players have free movement active
- Everything is fine for the host (we switched around, to test it)
- The player who joins experiences very stuttery movement, as if his FPS are below 30FPS. Not via network, but on his own machine, which makes it unplayable for the 2nd player.
FPS aren't the issue: All other objects (hands, enemies) move fluently without stutter and everything is fine when the joined player uses teleport. Also switching graphic settings doesn't help. If we switch around (he hosts, i join) I experience the stutter while walking, even though my movement was smooth when I hosted the game.
This is hopefully not the case, but It feels like, as if the position of the joined player get's send to the host, who then sends the position back and this moves the joined player...
100% reproducible, please fix it
Best regards,
Daniel