Category: Code
Summary: KFWeap_Ice_FreezeThrower, AddMultiShotSpread
Before beta for every pellet there used to be an offset stored in PelletSpread, now its gone (PelletSpread is now commented) which basically results in all pellets to be fired dead accurate where player aims at.
Summary: KFWeap_Ice_FreezeThrower, AddMultiShotSpread
Code:
// Add in any spread.
GetAxes(BaseAim, X, Y, Z);
RandY = PelletSpread[PelletNum].Y * RandRange( 0.5f, 1.5f );
RandZ = PelletSpread[PelletNum].X * RandRange( 0.5f, 1.5f );
return rotator(X + RandY * CurrentSpread * Y + RandZ * CurrentSpread * Z);
}
Before beta for every pellet there used to be an offset stored in PelletSpread, now its gone (PelletSpread is now commented) which basically results in all pellets to be fired dead accurate where player aims at.