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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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  • All signatures should not exceed the following size limits, you can have both text and images
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  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Can't Download Steam Workshop Maps To Linux Server Made with LGSM- Item State is 8

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  • #16
    Originally posted by deckardblade View Post
    steamclient.so and linux64/steamclient.so are the Steam up to date files from package https://steamdb.info/depot/1006/ which is part of KF 2 server fileshttps://steamdb.info/app/232130/

    The file from the TWI server files is Binaries/Win64/lib64/steamclient.so In case you want to adjust your wiki link content I think you can just link the official one provided with server files, as I did.

    Code:
    mv ~/Steam/KF2Server/linux64/steamclient.so ~/Steam/KF2Server/Binaries/Win64/lib64/steamclient.so
    Should be enough.
    Last edited by omano; 05-14-2019, 07:33 PM.

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    • #17
      Originally posted by omano View Post

      Code:
      mv ~/Steam/KF2Server/linux64/steamclient.so ~/Steam/KF2Server/Binaries/Win64/lib64/steamclient.so
      That would be a much more simple request for folks using gameservers. I didn't have to do either despite having the same issue about 10 days ago, so can't speak to the efficacy of either.

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      • #18
        What I mean is that I just overwritten the file ~/Steam/KF2Server/Binaries/Win64/lib64/steamclient.so with the file ~/Steam/KF2Server/linux64/steamclient.so of my installation, and it worked so I don't know which is best. Mine seems less files modified so I would say is better

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        • #19
          Originally posted by omano View Post

          steamclient.so and linux64/steamclient.so are the Steam up to date files from package https://steamdb.info/depot/1006/ which is part of KF 2 server fileshttps://steamdb.info/app/232130/

          The file from the TWI server files is Binaries/Win64/lib64/steamclient.so In case you want to adjust your wiki link content I think you can just link the official one provided with server files, as I did.

          Code:
          mv ~/Steam/KF2Server/linux64/steamclient.so ~/Steam/KF2Server/Binaries/Win64/lib64/steamclient.so
          Should be enough.
          This worked perfectly! Thank you so much man! This should be the pinned answer if there is a way to do it (not sure if I have the power to do so)

          Cheers everyone!!!!

          Comment


          • #20
            Originally posted by omano View Post
            What I mean is that I just overwritten the file ~/Steam/KF2Server/Binaries/Win64/lib64/steamclient.so with the file ~/Steam/KF2Server/linux64/steamclient.so of my installation, and it worked so I don't know which is best. Mine seems less files modified so I would say is better
            "Better" doesn't come from "simpler". Your solution won't track Steam updates, because it's a one-off copy, instead of linking to the original file that's being kept up-to-date. It'll become obsolete with the first Steam update. So I'd say it's clearly an inferior one. I could give you a oneliner command if that makes you feel better

            In any case, there's no "good" solution we users can provide, since this will all break again with the very first integrity check, since the KF2 package contains checksums for the original (wrong) files. I'll modify killinuxfloor to enforce the symlinks with every (re)start, that's all I can do. So an integrity check will put the old wrong files back in place, then the starter script will remove them again and add links to Steam's .so again. Sounds stupid, doesn't it?

            The actual solution to the problem would be Tripwire removing the bundled steamclient.so files (and I mean all of them) and relying exclusively on Steam's version. Bundling 3rd party libraries is a horrible practice, particularly so (pun intended) on Linux, and this has been common knowledge since the 90s. I could go on technicalities, but I'd rather not bore you with them, our current issue is a perfect demonstration on its own.
            Last edited by bviktor; 05-15-2019, 04:39 AM.

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            • #21
              Replacing random files because there are three files with same name is no 'superior' it is bull**** in my opinion. The problematic file is the one pointed since post 10 https://forums.tripwireinteractive.c...76#post2331676
              If you read and understood how Steam packages are distributed you wouldn't say that it "wouldn't track Steam updates" because obviously the files from package 1006 https://steamdb.info/depot/1006/ as shown are obviously up to date because are directly from the Steam official packages. So I don't know how you are reasoning but in my opinion modifying three files of the game (randomly as you modify three random files "because of name"), with an external file from another program (SteamCMD here or Steam client, not sure) is not good no, sorry.

              So I insist, take the updated provided one shipped with server files, and replace the one outdated from server files. Simpler, better. But do as you want in the end you write you wikis as you want (even if it reflects your non understanding of the situation).
              Last edited by omano; 05-15-2019, 12:02 PM.

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              • #22
                Originally posted by omano View Post
                Replacing random files because there are three files with same name is no 'superior' it is bull**** in my opinion. The problematic file is the one pointed since post 10 https://forums.tripwireinteractive.c...76#post2331676
                If you read and understood how Steam packages are distributed you wouldn't say that it "wouldn't track Steam updates" because obviously the files from package 1006 https://steamdb.info/depot/1006/ as shown are obviously up to date because are directly from the Steam official packages. So I don't know how you are reasoning but in my opinion modifying three files of the game (randomly as you modify three random files "because of name"), with an external file from another program (SteamCMD here or Steam client, not sure) is not good no, sorry.

                So I insist, take the updated provided one shipped with server files, and replace the one outdated from server files. Simpler, better. But do as you want in the end you write you wikis as you want (even if it reflects your non understanding of the situation).
                I honestly don't give a flying f*ck about your opinion. Proper software deployment is not opinion-based. It's not up for debate, these are hard facts. I'm an IT professional with 8 years in the field, 5 years as a senior technical lead, I wrote my thesis around software deployment, I've been maintaining multi-platform projects for more than a decade, so I simply don't care what you believe is the "right thing". Your reasoning so far has been "it's safer cuz it touches only 1 file instead of 3, and I'm scared to make too many changes", or something along those lines. "seems less files modified so I would say is better" suddenly turned into something way more confident. Whatever dude.

                You don't even understand why having FOUR different versions of the same library is a problem (you just call them "random files"), you can't even grasp the difference between copying a file and symlinking them, you believe your one-off copy will automagically stay up-to-date for whatever reason, so why am I wasting my time talking to you? I'm done. Do whatever you see fit, who the hell cares?
                Last edited by bviktor; 05-15-2019, 12:29 PM.

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                • #23
                  OK. I didn't write the tutorial.


                  Solution is replacing the game linux64 steamclient.so file with the up to date linux64 steamclient.so file
                  The up to date files are /steamclient.so (linux32 file probably) and linux64/steamclient.so (linux64 file probably) files from depot 1006 included in depot 232130 (the game server). The game linux64 outdated file is /Binaries/Win64/lib64/steamclient.so.

                  Solution: copy /linux64/steamclient.so (or symlink or whatever, that was not even relevant, I don't write wiki and tutorial) to /Binaries/Win64/lib64/steamclient.so to replace the outdated file with the up to date file.

                  Your solution: copy (or symlink or whatever we don't care as this is a temporary workaround until TWI get its game fixed) the steamclient.so file you find in your Steam(CMD) folder to replace all the steamclient.so file you find in the game server folder.


                  You're the IT expert dude.

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