Category: Code.
Summary: There is intentional (but why though?) mechanic that does not let damage types with DOT on them evaluate a ZED Time probablity on a kill.
However this renders following weapons completely unable to trigger ZED Time:
Hemogoblin (via DOT, not the bullet)
C4 (yes, it has DOT, but only "cosmetic")
Freezethrower (too does have DoT_Type with no actual effect (duration and interval set to none))
Microwave Gun (beam)
Flamethrower
Caulk n Burn
Just curious why wouldn't let them cause ZT normally.
Summary: There is intentional (but why though?) mechanic that does not let damage types with DOT on them evaluate a ZED Time probablity on a kill.
Code:
KFGameInfo.uc, function CheckZedTimeOnKill
...
if((KFDT != none) && KFDT.default.DoT_Type != 0)
{
return;
}
...
However this renders following weapons completely unable to trigger ZED Time:
Hemogoblin (via DOT, not the bullet)
C4 (yes, it has DOT, but only "cosmetic")
Freezethrower (too does have DoT_Type with no actual effect (duration and interval set to none))
Microwave Gun (beam)
Flamethrower
Caulk n Burn
Just curious why wouldn't let them cause ZT normally.