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PC Abomination's Gorge attack bug

Category: Code.

Summary: When you get sucked in by Abomination's Gorge attack but do not take any damage because animation ends earlier than you can reach its mouth, its next Gorge attack will always damage you immidiately. No matter where you are. This issue seem to be more common now because you increased the pull range while pull speed and animation's duration remain the same.

Reproduction steps:

1. Wait for Abomination to start its Gorge attack.
2. Don't just hop in instantly but wait some time.
3. Get within pull range.
4. Now you're being sucked in but Gorge animation ends before you have a chance to take damage. Lucky you!
5. Wait for its next Gorge attack somewhere at the moon so it can't reach you there.
6. Bam, you just took damage while being far away.

Description:

KFSM_BloatKing_Gorge, the issue is in the function StopPullingPawn.


Gorge attack ends (SpecialMoveEnded) -> All pulled pawns are being released (RemoveVictim) -> Pulled pawns stop being pulled (StopPullingPawn). There it still adds non monster pawns into GorgeHitList. The next time Gorge attack pops out and Tick kicks in all residents of this list take damage instantly.
 
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