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PC Difficulty settings of "Boom" outbreak

Category: Code.

Summary: Apparently difficulty settings of Boom outbreak (ZED amount, spawning dosh, trader time etc), and other outbreaks too, depend on whatever Survival difficulty currently selected rather than on weekly's own difficulty. If you start solo Boom game (which itself Hard and supposed to give 25 ZEDs by the 1st wave) while it displays "Normal" in menu you'll get Normal amount of ZEDs - 21, 75s trader time etc. If you start Boom when HOE selected - 42 ZED, 60s trader, more dosh per kill and so on.

That's because in KFGameInfo_WeeklySurvival, in event InitGame it firstly creates difficulty info from its superclass and only then it actually sets game difficulty to whatever outbreak supposed to have.
 
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Oh, so that's why... I was wondering why I had 42 zeds at the first wave of a hard difficulty outbreak.

It looks like it also can affect online servers. I just tested and I ended up with 21 zeds instead of 25 (normal instead of hard) : https://imgur.com/h7Fp56N

The server name is "endless | normal". Maybe the settings for normal endless overwrote the hard outbreak settings when the admin changed the game mode ?
 
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