Recently I made a custom map that use camera to be the final boss cutscene.
An user report a bug to me, he said when the camera ends, his shooting cause the FOV start spinning and can't see anything.
I test it too, found the FOV messed after the camera end, every shot will spin the screen.
Fortunately I input a console command "FOV 100", it reset the fov and no longer spinning.
In the end, I insert a console command kismet to fix the map.
After that I try it in Official map "Paris", it happens here too.
Would you fix the camera bug??
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Other thing I want to request :
Can you developer add an option make camera can freeze the zed and players, so custom mapper can use it to build a special cutscene in the map and no one will die in the cutscene.
Example :
Volcano Erupt.
Bridge suddenly collaspe.
An airstrike blow up a building and one new way out.
An user report a bug to me, he said when the camera ends, his shooting cause the FOV start spinning and can't see anything.
I test it too, found the FOV messed after the camera end, every shot will spin the screen.
Fortunately I input a console command "FOV 100", it reset the fov and no longer spinning.
In the end, I insert a console command kismet to fix the map.
After that I try it in Official map "Paris", it happens here too.
Would you fix the camera bug??
-------------------------------------------------------------
Other thing I want to request :
Can you developer add an option make camera can freeze the zed and players, so custom mapper can use it to build a special cutscene in the map and no one will die in the cutscene.
Example :
Volcano Erupt.
Bridge suddenly collaspe.
An airstrike blow up a building and one new way out.