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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Ragdol animation and phantom bloat mines

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  • Ragdol animation and phantom bloat mines

    K first obvious one with the ragdols having a spaghetti animation.

    Category: Animation

    Reproducibility: Always

    Summary: Killing a zed with a gun that produces a lot of force will stretch the ragdol like a chewing gum... Or a spaghetti

    Description: Grab a shotgun (hz12 or better boomstick) with extra dmg and choke skills, shoot gorefast, gorefiend (especially), bloat and crawler into the head.
    The 1 shot blow to them to the head creates so much force that their bodies fly away while their limbs stretch out like crazy and then later catch up... Sometimes doesn't but its only with gorefiend.

    Ok, now a 2nd bug that keeps annoying since the release of bloat that spawns mines in the survival.

    Category: Code and enviroment

    Reproducibility: Non that i know off, it just happens at random.

    summary: Sometimes a bloat mine doesn't despawn after a wave end. Its model dissapears but its entity still there and will do dmg.
    Last edited by s5yn3t; 08-27-2017, 06:31 PM.

  • #2
    For the phantom mines sometimes I even have bloat bile on me during trader when I am far from where we killed the zeds, so for me it is not only despawned bloat mines that are still here for the server, but random invisible mines all over the map (I remember also someone complaining from bloat bile at same time as me on teamspeak, during trader time, when we were not at same place when it happened, so this is really weird bug I think. Good luck for that one.

    Originally posted by PsychoPigeon
    do not suggest $hit you do not know about


    • #3
      What you're reporting about the bloat mine is known and being investigated.
      Could you provide a video or screenshot with what you are describing about stretched animation? Specs and settings are also very helpful with graphic bug reports. I've seen enemies' ragdolls get stretched before, but only when using mods or there are "Zane shenanigans" involved in the match. xD


      • #4
        Originally posted by Kittenmittens View Post
        What you're reporting about the bloat mine is known and being investigated.
        Could you provide a video or screenshot with what you are describing about stretched animation? Specs and settings are also very helpful with graphic bug reports. I've seen enemies' ragdolls get stretched before, but only when using mods or there are "Zane shenanigans" involved in the match. xD
        i mean... I played from high, medium to low settings.

        current rig has an i5 2320, radeon hd 6770 and 4gb of ddr3

        the whole ragdol thing was also happening on my dead rig that had gtx 650.

        recording will be problematic... A lot of stutter and frame loss... But i can stream the game through steam broadcast if you're willing to waste a bit of time to see what i actually mean

        oh and everything that i described happens in vanilla servers... Maybe even solo but i havent tried.... Yet.
        Last edited by s5yn3t; 08-28-2017, 01:39 PM.


        • #5
          I think the whole ragdol thing is tied to the gorefast/fiend limbs being stuck to the ground that causes them to stretch.

          offline its all good, but online.... With choke and extra dmg on boomstick, shooting gorefiend into the head creates so much force that it pushes his blades into the ground and anchoring him for a few moments while his body flies for a homerun, which causes his ragdol to stretch in quite random fashion.... Either stretches like a gum or goes full tornado


          • #6
            Reviving this thread, because of a theory that i have of what causes Gorefiend limbs to stretch way beyond models limit.

            I had a random game in a random map doesn't matter, while trader time still ticks down i decide to stab dead zeds... one of which was gorefiend.
            And something unintended happend, i could cut Gorefiend into pieces!

            By default (especially when playing on low graphical settings) the Dismember dead zeds is set to False, so every other zed after couple of seconds cannot be dismemberd, except for Gorefiend.

            So my theory is that when you kill gorefiend with a high knockback weapon like dbs or m79, rpg and so on, his model has a conflict with the "Rule" that it creates this visual bug where gorefiend goes haywire stretching like dough.

            I can't really test it myself since idk how or ability to change coding or anything... + no time because of upcoming tests and then exams in uni ^^


            • #7
              Kittenmittens Also forum is broken again, this time new comment in a topic do not send the topic back up into the 1st page


              • #8
                Foster Parent


                • #9
                  Ok, got it. That stretch effect is not an uncommon thing in 3D engines - we've all seen it in Fallout, etc. Like the geometry penetration wiggle problem and similar oddities. The thing is how well does a game capture them. Sounds like they are looking into it now, but I'll confirm. Probably the same underlying dynamic, be it bombs or bullets.