Category: Code
Reproducibility: Sometimes (very rare)
Summary: Husk may suicide without delay under some conditions.
Description: Only seen this once on suicidal. Heavy melee'd one as berserker with a katana (lvl 22) and before I could take any other action it followed through with suicide. I doubt there was enough time for a weak melee to hit. Killed myself and a demo with its insta-suicide. Of course the explosion does tons of damage so it should have some consistent counterplay to it.
Reproduction: Only seen the issue once, it is not consistent
Scenario:
Berserker lvl 22
katana
+75 hp
Had 20 armor at the time I believe
1. Right click melee the husk at close quarters with a katana headshot
2. It may or may not immediately suicide faster than normal speed. Should it choose to suicide I would expect enough of a delay to escape the blast radius
3. On the server its possible other teammates also damaged it (but it was not spawned very long at all). That may be a factor.
Server settings: Vanilla, suicidal
Online/Offline: Tested online only
Side note: Personally I think a zerker with 175 hp should be able to survive the blast barely (maybe it should be parry-able?). Heck, one can survive any other attack in the game. Insta-kill seems unfair to this class under a variety of conditions (teammates leading one into you, raging one, etc.) It kind of ruins some of the fun for those of us that like to get personal
Reproducibility: Sometimes (very rare)
Summary: Husk may suicide without delay under some conditions.
Description: Only seen this once on suicidal. Heavy melee'd one as berserker with a katana (lvl 22) and before I could take any other action it followed through with suicide. I doubt there was enough time for a weak melee to hit. Killed myself and a demo with its insta-suicide. Of course the explosion does tons of damage so it should have some consistent counterplay to it.
Reproduction: Only seen the issue once, it is not consistent
Scenario:
Berserker lvl 22
katana
+75 hp
Had 20 armor at the time I believe
1. Right click melee the husk at close quarters with a katana headshot
2. It may or may not immediately suicide faster than normal speed. Should it choose to suicide I would expect enough of a delay to escape the blast radius
3. On the server its possible other teammates also damaged it (but it was not spawned very long at all). That may be a factor.
Server settings: Vanilla, suicidal
Online/Offline: Tested online only
Side note: Personally I think a zerker with 175 hp should be able to survive the blast barely (maybe it should be parry-able?). Heck, one can survive any other attack in the game. Insta-kill seems unfair to this class under a variety of conditions (teammates leading one into you, raging one, etc.) It kind of ruins some of the fun for those of us that like to get personal