Category: Code
Reproducibility: Unable to reproduce
Summary: Zeds get stuck when facing the wall and just continue moving without any reaction to a player passing by.
Description: This became more and more apparent as last 6 games (different servers, diff and maps) 3 of those had a zed stuck in a place just moving forward while facing the wall and the game doesn't show the icon of where last zed got stuck.
Sorry i had my screenshot hotkey disabled and couldn't take the shots of those instances x), but here's where that happend.
Descent: room with a spiral stair case going down to the well, slasher got stuck somewhere, my guess would be at the top of the cages but we couldn't see him.
Biotics lab: The larger room with the view on the aquarium, scrake jumped onto the table that is in the lower ramp near the door, he was walking forward looking into the wall, didn't react to me passing by him or jumping on him, i only got him unstuck as i shot rpg right into his head.
Volter manor: Door that leads from trader/staircase to upper lever of library to dining room, siren got stuck on the right side of the wall facing forward and infinite screaming, game once again hasn't shown her location so it was a hunt finding a stuck zed that turned out to be a siren that had error in her head.
Reproducibility: Unable to reproduce
Summary: Zeds get stuck when facing the wall and just continue moving without any reaction to a player passing by.
Description: This became more and more apparent as last 6 games (different servers, diff and maps) 3 of those had a zed stuck in a place just moving forward while facing the wall and the game doesn't show the icon of where last zed got stuck.
Sorry i had my screenshot hotkey disabled and couldn't take the shots of those instances x), but here's where that happend.
Descent: room with a spiral stair case going down to the well, slasher got stuck somewhere, my guess would be at the top of the cages but we couldn't see him.
Biotics lab: The larger room with the view on the aquarium, scrake jumped onto the table that is in the lower ramp near the door, he was walking forward looking into the wall, didn't react to me passing by him or jumping on him, i only got him unstuck as i shot rpg right into his head.
Volter manor: Door that leads from trader/staircase to upper lever of library to dining room, siren got stuck on the right side of the wall facing forward and infinite screaming, game once again hasn't shown her location so it was a hunt finding a stuck zed that turned out to be a siren that had error in her head.