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PC Servers used for takeover

benzofree2002

FNG / Fresh Meat
Apr 9, 2017
2
0
63
Hi.

I run stock KF2 servers (up to date with no custom maps) with takeover enabled. My understanding is these are used by matchmaking to provide gaming groups. My complaint is that these servers eventually crash. The logs indicate that somehow the servers are being asked to play custom maps which don't exist on the servers.

Here is a sample of a server crash:

[8214.78] DevNet: Remote platform is 128
[8214.78] Log: NMT_ServerTakeover: bUsedForTakeover: 1 bAvailableForTakeover: 1
[8214.78] DevOnline: Allocating server with multiplay
[8214.78] DevNet: Browse: KF-WaterOnMars?Name=Player?Team=255?port=7780?Game=KFGameContent.KFGameInfo_Survival?Difficulty=0.0000?GameLength=0?party1=0x011000010CFE0383?Private=1?friend
[8214.79] Log: LoadMap: KF-WaterOnMars?Name=Player?Team=255?port=7780?Game=KFGameContent.KFGameInfo_Survival?Difficulty=0.0000?GameLength=0?party1=0x011000010CFE0383?Private=1?friend
[8214.79] NetComeGo: Close IpNetDriverSteamworks_8 IpNetConnectionSteamworks_16 173.64.117.236:65050 04/06/17 16:18:06
[8214.79] Exit: IpNetDriverSteamworks_8 shut down
[8216.16] Log: === Critical error: ===
Fatal error!

In this case it appears that someone has tried to activate KF-WaterOnMars on my server. This is very frustrating because I am forever restarting them to provide group play for others.

Any ideas?

Regards.