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PC Holdout - Players who stay at previous layer should be "GASed"

pokerman123

Grizzled Veteran
Jan 27, 2017
223
18
34
Map : The Descent

I met a type of cheat happened in 12 players server, two group of players stay at "different" layer, the zed amount got cut 1/2 in each room.

It become very easy if each defending layer has berserker and medic.

Please add "GAS" system, if you stay at previous layer, you will be GAS to die.

Hans: Let's Try GAS!
 
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This fits more into the suggestion thread rather than bug but i totally agree. Would be perfect if the gas was released in previous room at 30 seconds before the trader closes, and gas needs to be bloat level of harmful rather than elite crawler's as you can just chill in it anyway.
 
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OK, I got more detail from my friend who really witness all thing happen.

рокегмап (• _•): if all players will be teleported, why TheDescent is remove from server?
Friend: let me explain this to you
Friend: just shhh...
Friend: assuming you're in a 12 players game
Friend: where wave 1 has three different area
Friend: let it be Area A , B , C
Friend: the game will spilt players into half I think
Friend: so it will be 6 players in area A
Friend: 6 players in area B
Friend: but zeds will only spawn at area A
Friend: which means if survivors in area A are wiped out
Friend: that means zeds will never respawn and attack survivors in area B
Friend: causing an endless wave
Friend: but this will not happen if you are playing 6 players game
Friend: end
рокегмап (• _•): oh I see.

So I misunderstood the message from my friend, it's not player can stay at previous layer, it's the zed won't respawn if one team of two group wiped when 2 teams stay at different place in the same layer.
 
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