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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Reload cancel bash and shoot

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  • Reload cancel bash and shoot

    You know what it is and it is an exploit, you can't argue that fact. Please sort it out, people think it's necessary but it's not and oh have I mentioned that ITS AN EXPLOIT.Some may say it takes skill but you can use a macro to do it and quite frankly it takes a bit of skill to use other exploits that have been removed.Bottom line is, it exploits the reload animation and is therefore a bug, an exploit, not working as intended.

  • #2
    I don't see the problem with it tbh, it's only beneficial to do the reload cancel when you use dual welded weapons. And it's not as bad as it used to be where you could reload cancel by ads'ing which was saving more than a second of reload time.

    If it was smth big that can ruin a game for others (like that one glitchy spot in prison) then by all means.

    ​​​​

    Comment


    • #3
      Originally posted by slayer123 View Post
      You know what it is and it is an exploit, you can't argue that fact. Please sort it out, people think it's necessary but it's not and oh have I mentioned that ITS AN EXPLOIT.Some may say it takes skill but you can use a macro to do it and quite frankly it takes a bit of skill to use other exploits that have been removed.Bottom line is, it exploits the reload animation and is therefore a bug, an exploit, not working as intended.
      If you want to be taken seriously, at least respect this forum rules and make proper bug report..

      Originally posted by PsychoPigeon
      do not suggest $hit you do not know about

      Comment


      • #4
        Originally posted by omano View Post

        If you want to be taken seriously, at least respect this forum rules and make proper bug report..
        If I give an in depth bug report I'll be posting how do said exploit(even if it is widely known), which is against forum rules. Also be nice to hear from tripwire if it's here to stay or it can be sorted.

        Comment


        • #5
          I take the risk. do a bash while first weapon of your dualies is loaded. reload animation breaks and both weapon of your dualies are loaded because full reload of dualies is done after animation of first weapon reload is complete. It is actually not really game breaking but people take advantage of that to increase their class power, so it defeats the difficulty of some perks specificity (here having a dual weapon which takes longer to reload in theory).

          Now do a proper report you lazy boy :P

          Originally posted by PsychoPigeon
          do not suggest $hit you do not know about

          Comment


          • #6
            Easy fix would be for the guns reload separately aka when doing a reload with mags not being empty, when first mag gets inserted it will reload half of the dualies and if in that time you bash you only have half of the mag loaded. Dual revolvers bashing doesn't affect the reload speed when using faster reload skill (actually bashing would increase the time of reload... i have no idea how the whole bashing works out without the faster reload skill as there's no benefits for me personally using higher penetration skill when deagle can basically go through several zeds when headshoted)

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