I know dedicated server program checks added map. But, they do this job again and again and again.
So my server data disk(samsung 850 EVO ssd on SATA2 slot) usage taked 33% because it can occupy 100mb/s on the peak.
therefore, if i turn on 5servers, servers have freezing so players can't play very well.
i tested on v1068, v1069 both on the side, but they have same usage issue.
this is my first time add custom maps so maybe i have a mistake.
But i wonder there's a option which can handle server's checking period
so servers don't check so much.
or if you have another solutions, please tell me than i can fix this problem
I'm running [KOR]jojo server and my steam nickname is jojo010203.
Thank you for seeing this topic.
So my server data disk(samsung 850 EVO ssd on SATA2 slot) usage taked 33% because it can occupy 100mb/s on the peak.
therefore, if i turn on 5servers, servers have freezing so players can't play very well.
i tested on v1068, v1069 both on the side, but they have same usage issue.
this is my first time add custom maps so maybe i have a mistake.
But i wonder there's a option which can handle server's checking period
so servers don't check so much.
or if you have another solutions, please tell me than i can fix this problem
I'm running [KOR]jojo server and my steam nickname is jojo010203.
Thank you for seeing this topic.