• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Server Linux CentOS custom endless server random rubberbanding lag

Vyrnach

Member
Oct 13, 2009
11
0
My Linux CentOS custom endless server have been having this random lag issue that is so bad that will always wipe all players. Sometimes I would get a random memory leak issue that may not be related

I'm running:
1. custom maps using Steam workshop
2. TW's MaxPlayers (128players)
3. ClassicScoreboard mutators.

How it looks like:
https://youtu.be/oydCyXyym9k?t=1h25m32s

Logs and htop:
https://imgur.com/a/dz9xYZW

I've seen that it might be a Steam workshop issue but can anyone confirm if this lag is related to that?
 
Last edited:
I can see in your HTOP screenshot that your server uses more than 7Giga of RAM which is a gigantic amount (but still fine if you have more available). I also see it overloads a core, and as it can not use really more than one core resources/power (KF 2 server is most likely single thread), so if it 'lags' this is why. Now WHY do you eat that much resources at that time in this screenshot? do you have 128 players online at that time?

We can't explain to you why it does that you need to investigate a little more. see if it has same behavior with the workshop items ID removed from the KFEngine config file first (I don't think there is a problem with workshop on Linux server right now).

Then try with lower amount of players (that would most likely be the problem I think, you server can not handle that load with 128 players on it) watch resources when player connect and see near which amount of players during a wave it starts to get close to 100% load for the server process (also then you can try without any mutator at all, and so on, cross the tests to try to narrow down the root of the problem).
 
Upvote 0