Hello there,
I have a problem with lag on my server (rented), and do wonder if the problem exists because of wrong values in the server engine or game.ini (I did some testing with variables, but reset them after testing, afaik), or just because the hoster provides ****ty servers.
The problem is thus:
The lag only appears when the last player of team receives the fatal blow. But instead of dying, the player model, and the zeds just continue to wander around for another 1-2 seconds, and then the "hit" finally registers, and the game continues, respectively, the player dies, and the zeds do their usual taunting.
edit: this also happens when you kill the boss. 1-2 lag, and then the boss dies, and you get the WIN message.
I have a problem with lag on my server (rented), and do wonder if the problem exists because of wrong values in the server engine or game.ini (I did some testing with variables, but reset them after testing, afaik), or just because the hoster provides ****ty servers.
The problem is thus:
The lag only appears when the last player of team receives the fatal blow. But instead of dying, the player model, and the zeds just continue to wander around for another 1-2 seconds, and then the "hit" finally registers, and the game continues, respectively, the player dies, and the zeds do their usual taunting.
edit: this also happens when you kill the boss. 1-2 lag, and then the boss dies, and you get the WIN message.
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