Hello guys!
I'm with some problems running my custom map on any server.
I'll try to explain what is happening:
My map feature several FractureStaticMesh, most of them you can destroy to acess another areas , for dynamic gameplay.
I cooked it, uploaded to workshop. Working flawless on singleplayer.
But, when i pick up the cooked map and throw at my dedicated server to play with friends, the walls will broke as inteeded but it wont let the player pass through them. Like the colision is nothing turning off.
The configs of the meshs are working on singleplayer, like i said... but no function on dedicated.
Sorry for my english, it's not my mother tongue.
I'm with some problems running my custom map on any server.
I'll try to explain what is happening:
My map feature several FractureStaticMesh, most of them you can destroy to acess another areas , for dynamic gameplay.
I cooked it, uploaded to workshop. Working flawless on singleplayer.
But, when i pick up the cooked map and throw at my dedicated server to play with friends, the walls will broke as inteeded but it wont let the player pass through them. Like the colision is nothing turning off.
The configs of the meshs are working on singleplayer, like i said... but no function on dedicated.
Sorry for my english, it's not my mother tongue.