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Server Version 1051 East Coast USA

oldschool

Grizzled Veteran
May 1, 2015
377
37
NYC
osghc.com
Anyone else having problems updating servers to version 1051?

This is a brand new install from SteamCmd. Default Vanilla server. It will not start properly and just hangs.
Error.png


LOG
Code:
Log: Log file open, 03/21/17 13:10:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::LoadFile associated file:  ..\..\KFGame\Config\KFLightmass.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\KFGame\Config\PCServer-KFUI.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\KFGame\Config\PCServer-KFBenchmarking.ini
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10897
Init: Epic Internal: 0
Init: Compiled (64-bit): Mar 20 2017 17:21:31
Init: Changelist: 1532151
Init: Command line: SERVER kf-bioticslab?adminpassword=123
Init: Base directory: C:\Users\Administrator\Desktop\server7\kf2\Binaries\win64\
[0000.34] Init: Computer: REUNION
[0000.34] Init: User: Administrator
[0000.34] Init: CPU Page size=4096, Processors=6
[0000.34] Init: High frequency timer resolution =62.500000 MHz
[0000.34] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=6.2GB Virtual=8192.0GB
[0000.34] Log: Steam Client API not initialized (not required for servers)
[0000.34] Log: Automatically setting Steam query port to 27015 (server port is 7777)
[0000.34] Log: Automatically setting Steam port to 20560 (server port is 7777)
[0000.41] Log: Steam Game Server API initialized 1
[0000.41] DevOnline: appSteamInit: Steam Game Server UID: 0
[0000.41] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.41] Init: Object subsystem initialized
[0000.41] Warning: Warning, Unknown language extension . Defaulting to INT
[0000.46] Log: CachePaths() took 0.05 Seconds
[0000.47] Log: Shader platform (RHI): PC-D3D-SM5
[0000.51] Log: PhysXLevel : 0
 
This is because the developers thought it was a good idea to get the current time at server start via NTP :)
It looks like that your host is blocking NTP inbound/outbound (For good reasons!)

A new Patch with an option to disable this behavior would be great. Servers can query the time from the machine. NTP not needed.
 
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