Hello again,
I've been trying to Google the heck out of where to find any detailed information on running a Killing Floor 2 server and I am just coming up completely empty. Other than the tripwire wiki with a quick guide on standing up a basic KF2 dedicated server, there is no more information out there.
Now, I've never run a server based on the Unreal engine, so maybe this isn't the way things are done, but is there a way of logging information about the players who have played on my server? Looking through the logs I found my own IP address once (even though I connected to the server multiple times during that log file's time period), and I didn't find any references to any of the other players (other than KFPawn_Human_1 and only when there was an error related to KFWeap_GrenadeLauncher_HX25_0 not having a damagetype) that connected to my game.
My game server administration background is with SourceDS based games (TF2, DOD:S, CS:S, and L4D/L4D2), and the logs for srcds give you the name, IP, and Steam_ID of every player that connects and detailed information about the server's configuration for that game/round (map, the state of any server variables, etc). They also give you a detailed account of every instance of weapon damage and every kill in every game.
Now, I don't necessarily need all that information to do my job, but an accounting of the game state (map, round start, round end, etc) and a listing of all of the players' vital statistics (Name, IP, Steam_ID) as they connect and disconnect is very important to me.
I've looked all through the server's KFGame/Logs directory, but the only thing that appears to be logged is server errors and warnings. Do I need to change some setting in the configs to get the info I want, or is there a separate directory for logs of that nature?
Thanks for you help,
Matt
I've been trying to Google the heck out of where to find any detailed information on running a Killing Floor 2 server and I am just coming up completely empty. Other than the tripwire wiki with a quick guide on standing up a basic KF2 dedicated server, there is no more information out there.
Now, I've never run a server based on the Unreal engine, so maybe this isn't the way things are done, but is there a way of logging information about the players who have played on my server? Looking through the logs I found my own IP address once (even though I connected to the server multiple times during that log file's time period), and I didn't find any references to any of the other players (other than KFPawn_Human_1 and only when there was an error related to KFWeap_GrenadeLauncher_HX25_0 not having a damagetype) that connected to my game.
My game server administration background is with SourceDS based games (TF2, DOD:S, CS:S, and L4D/L4D2), and the logs for srcds give you the name, IP, and Steam_ID of every player that connects and detailed information about the server's configuration for that game/round (map, the state of any server variables, etc). They also give you a detailed account of every instance of weapon damage and every kill in every game.
Now, I don't necessarily need all that information to do my job, but an accounting of the game state (map, round start, round end, etc) and a listing of all of the players' vital statistics (Name, IP, Steam_ID) as they connect and disconnect is very important to me.
I've looked all through the server's KFGame/Logs directory, but the only thing that appears to be logged is server errors and warnings. Do I need to change some setting in the configs to get the info I want, or is there a separate directory for logs of that nature?
Thanks for you help,
Matt