Perhaps i'm missing something here, but isn't the point of armour to mitigate health loss allowing you to heal the percentage damage you may have taken therefore prolonging survival? Why on earth would I want all my armour stripped immediately causing me to take max health damage from that point on and not be able to maintain steady healing? Not being grabbed by clots is nice but considering that only lasts as long as you have armour (about 0.1 seconds) It's quite useless. Again if I'm not quite understanding the value of this please pull me up.