How exactly are the parameters for reverb on SFX given by the game engine? I see the switch and game parameters for them in the stock .bnk .txt, but trying to implement a decent reverb without concrete information has been the equivalent of stumbling around in the dark.
Is there a way to set the reverb to use the Wwise built-in 24-bit plugin, and if so, what kind of values should be used on filter curves, thresholds and resampling so they work properly in-game?
Is there a way to set the reverb to use the Wwise built-in 24-bit plugin, and if so, what kind of values should be used on filter curves, thresholds and resampling so they work properly in-game?