http://steamcommunity.com/sharedfile...?id=1130264785
About 50mb
Helms deep recreated from scratch as a more accurate version to the movie - not a port of the KF1 map.
In wave 3 the wall will explode by a husk and at wave 5 or 6 the rain will stop (along with materials drying over time), in online play the rain sound will continue because I couldn't find a node to stop it that would replicate to clients, might solve it later (though I don't have any hope) but already uploading it now because it's minor, with music the players might not even notice (also I wanted it to stop in the beginning waves before the wall explosion, postponed it to later ones because of that)
The wall explosion takes only 95 damage and throws you up in the air so you can enjoy the scenery before dying to the fall damage
I also didn't make it a instagib damage to keep any zeds awaiting by the wall alive, getting them invade right after the explosion makes a better effect
Planned to do in future updates:
- Open the kings tower as another trader room and shortcut to the stables
- Helm Hammerhand statue
- Test dynamic lighting performance for sunrise in later waves
- Change the breakable section of the wall from interp to destructible, interps can't have splatter but so far I found no way to trigger a damage mod online through kismet, "destroy" only worked solo
Guessing Sean will like this gif
About 50mb
Helms deep recreated from scratch as a more accurate version to the movie - not a port of the KF1 map.
In wave 3 the wall will explode by a husk and at wave 5 or 6 the rain will stop (along with materials drying over time), in online play the rain sound will continue because I couldn't find a node to stop it that would replicate to clients, might solve it later (though I don't have any hope) but already uploading it now because it's minor, with music the players might not even notice (also I wanted it to stop in the beginning waves before the wall explosion, postponed it to later ones because of that)
The wall explosion takes only 95 damage and throws you up in the air so you can enjoy the scenery before dying to the fall damage
I also didn't make it a instagib damage to keep any zeds awaiting by the wall alive, getting them invade right after the explosion makes a better effect
Planned to do in future updates:
- Open the kings tower as another trader room and shortcut to the stables
- Helm Hammerhand statue
- Test dynamic lighting performance for sunrise in later waves
- Change the breakable section of the wall from interp to destructible, interps can't have splatter but so far I found no way to trigger a damage mod online through kismet, "destroy" only worked solo
Guessing Sean will like this gif
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