Lore:
The Squire. The Monk. The Huntress. The Apprentice.
They were sure that peace had finally returned to Etheria, but the four young heroes faced another disruption. The Old Ones summoned the Zeds, who leaked across the country, infecting the land and wreaking havoc and devastation among the peoples.
Thankfully, in the realm of Horzine, Survivors -- equipped with weaponry never seen before -- descended into the underground portal of Han's Descent, and are here to help our young heroes from the Old One's disaster!
Info:
Hello everyone! This is my first map release for Killing Floor 2. I decided that since I love Killing Floor and Dungeon Defenders, I thought, it could be brought here as well. I plan to port most of the Dungeon Defenders maps 100%, but with some visual upgrades, shader remasters and personal twists to create a better atmosphere for the map. But yeah, it'll be a long project. I'll be working on these maps at my own pace because I want them to be awesome when released. So this map DD-TowerSiege is a Forestry marsh type map. The original map name is DD-TowerWars, a pvp-tower based map where blue/red team fight each other with waves of their own till they destroy the crystal. I did this map first as, essentially a test really to see if I can achieve porting. After some difficulties and work arounds with some help along the way, I finally got this working for the most part. I hope you guys enjoy the map! The next map I plan to get out is the DD-TavernSiege. Take a peek in the forums to see my progress on that. Looking forward to it!
Spoiler!
Update: 5/16/2017 ==V1.3== ~AUDIO/MUSIC Update~
-Adjusted more pathing in various areas to improve pathing for zeds
-Completely fixed audio not sorting to right channels for SFX, Ambience, etc (This should help tremendously for volume issues)
-Fixed up the Tree materials to not aggressively clip when close or far. They should stay static now.
-Adjusted some Gems collision, but this doesn't fix the fall through issue (Multiplayer Instancing Issue)
-*NEW* Added full custom Audio integrated into map from Dungeon Defenders Music (Custom Wave Music, Custom Trader Music, Custom Boss Music and Ambience) using WWise for Proper audio. This is a new thing I've been working on and experimenting with. I got it to a very stable working state now. This does not replace WWise core files for KF2! It actually works along side KF2, in a very Jerry rigged way, but it works! For full DD Nostalgia, try out the audio! It also works on multiplayer! In order for you to hear the additional audio, it is required for you to download the WWise files needed. Go to Extra Info for more information!
Update: 5/1/2017 ==V1.2.1== *Hotfix*
--Fixed a minor issue with the SFX for the timer not syncing correctly when wave starts (Somehow snuck by through my testing)
Update: 5/1/2017 ==V1.2==
-Adjusted pathing in various areas to improve pathing for zeds
-Adjusted spawning/teleporters for the patriarch to not 'Loop' from Teleporter to another causing an easy win.
-Adjusted Victory Song and some SFX volumes to not Ear Rape you so much.
-Added GEMS to those chests with new outro and intro scaling
-Added new SFX for the Timer on the Trader waves to give more Dungeon Defenders Nostalgia
-Added the Manastones with fully refurbished materials to make it look nicer
-Added new SFX for the gems when they come out of chest
Update: 4/15/2017 ==V1.1==
-Removed Invisible wall from an entry way on the bridge so you can drop down now
-Added a few more pathnodes on the bridge for more drop down options for zeds
-Fixed the pathing issue where zeds will ignore pathnodes to get to you between your position and the teleporter, causing them to unintentionally Teleport out.
-Fixed a pathing issue with the lower rock position causing zeds to get stuck in a small crevice between the terrain and the rock collision.
-Fixed a pathing issue with the tunnel when zeds try to go up the steep area near the tunnel entry which gets stuck. they should path around it no matter what now.
-Fixed the fog on one side of the map where it was 'blooming' quite a bit more than it should. This was caused by me forgetting to disable some Lighting options for optimal translucency.
Update: 4/13/2017 ==V1.0==
-Initial Release
Spoiler!
[video=youtube;0OkKOXM-Org]https://www.youtube.com/watch?v=0OkKOXM-Org&t=469s[/video]
Spoiler!
| |
| |
Custom Music Files:
In order to hear the music properly, you will need the custom WWise files I generated for the map.
Only CLIENTS, servers are not required to do this! All audio is streamed locally.
You can grab them here or here [Mediafire & MEGA].
Go to your Killing Floor 2 directory, then go to KFGame\BrewdPC\WwiseAudio\Windows and drop ALL the files in there.
Example Dir: E:\Games\SteamLibrary\steamapps\common\killingfloo r2\KFGame\BrewedPC\WwiseAudio\Windows
Once you extracted them into the Windows folder in WwiseAudio, you're set! Boot the game and hear that Dungeon Defenders music/audio!
(I might do a tutorial on how to do custom Audio in maps in the future. It would seem to be a thing that most people would like to have custom music in their map.)
-Custom Audio FAQs/Known Bugs-
- KF2 ingame music starts playing after unpausing the game in singleplayer!
- My custom audio overlaps trader wave and or combat wave on a rare occasion
Known Problems:
Spoiler!
• Zeds sometimes path idly after teleport through portals
• Zeds sometimes "loop" from a portal to another
• The weapons the Heroes hold don't stick to them in the intro animation, but it works in Single Player (The Attach to Actor Node is quite the struggle)
• Zeds sometimes "loop" from a portal to another
• The weapons the Heroes hold don't stick to them in the intro animation, but it works in Single Player (The Attach to Actor Node is quite the struggle)
Credits and Shoutouts:
Spoiler!
Shout out to Kill Master for helping out extensively with alot of issues along way!
Thanks to the people here that helped me test out the map pretty extensively to get this far:
-kcbhdgamer
-dragonzombie007
-friendo
-auratay
-koudspeel
-ragnorokkx
Thanks to the people here that helped me test out the map pretty extensively to get this far:
-kcbhdgamer
-dragonzombie007
-friendo
-auratay
-koudspeel
-ragnorokkx
Last edited: