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Level Design KF-BlackMesa

RockMax

Grizzled Veteran
  • Sep 15, 2015
    178
    47
    Czech Republic
    www.youtube.com
    Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1126487682

    Full screenshot album: http://imgur.com/a/2tnuv

    What map offers?

    You start in a train that carries you to the playable area

    Two elevators. They, sometimes work.....

    Three Black Mesa maps in one edited in SourceSDK, combined in 3dsmax and finally merged in KF2SDK
    All doors are set on triggers, zeds can open them and so you too, openable lab doors have green light on them. That doesn´t mean that other doors will not open.
    Doors that have red color will not open.

    There are two lower floors, not just that one you will arrive on.

    4 easter eggs, I will add more.

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    Love the map, one nostalgia bomb complete with microwave casserole. Some issues I did run into in my quick play through:

    *Some times buttons for doors/elevators/easter eggs had trouble triggering on first button press. Felt sort of unreliable.

    *Zeds got stuck in location in pictures. They didn't want to exit the door.

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