*DISCLAIMER* If I sound a little irritated that would be because I am (At least at the time of writing this)
First off a little context; before the "Return of the Patriarch" update everything was running smoothly, then after reinstalling my OS and a couple month hiatus I come back and find that things are now broken.
The problem I am currently facing is that every time I attempt to build my lighting I get a bug splat message, however the extent of this "malfunction" can range anywhere from getting a bug splat message but retaining the ability to use the SDK all the way to the program completely exiting and leaving me with 2 - 4 bug splat windows.
At first I thought that *Maybe* my shadow resolution was set too high (2048x2048) so I restarted the SDK and tried again this time with the default 32x32... same result. (Nothing else in between worked either)
If you would like details on what I was doing then watch This Video
And you know what really irritates me the most about this is the fact that I am not new to Unreal Engine 3, and prior to using the KF2 SDK have never had this MANY problems.
So here I am completely at a loss.
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Small rant if anyone cares to listen. (Don't take it personally I wrote this at 2AM after fighting with the SDK for hours)
So I really love Killing Floor 2 as a game, but from a technical stand point it makes me want to throw something.
First: there's the fact that UE3's original "Lightmass" ray-tracer is gone and replaced with either a completely custom one or an extremely stripped down version of the original. I can not for the life of me think of any reason for this.
Second: Where the F@#K did the Swarm Agent go?! I have four monstrously powerful rigs in my house and the fact that I can
First off a little context; before the "Return of the Patriarch" update everything was running smoothly, then after reinstalling my OS and a couple month hiatus I come back and find that things are now broken.
The problem I am currently facing is that every time I attempt to build my lighting I get a bug splat message, however the extent of this "malfunction" can range anywhere from getting a bug splat message but retaining the ability to use the SDK all the way to the program completely exiting and leaving me with 2 - 4 bug splat windows.
At first I thought that *Maybe* my shadow resolution was set too high (2048x2048) so I restarted the SDK and tried again this time with the default 32x32... same result. (Nothing else in between worked either)
If you would like details on what I was doing then watch This Video
And you know what really irritates me the most about this is the fact that I am not new to Unreal Engine 3, and prior to using the KF2 SDK have never had this MANY problems.
So here I am completely at a loss.
_________________________________________________________________
Small rant if anyone cares to listen. (Don't take it personally I wrote this at 2AM after fighting with the SDK for hours)
So I really love Killing Floor 2 as a game, but from a technical stand point it makes me want to throw something.
First: there's the fact that UE3's original "Lightmass" ray-tracer is gone and replaced with either a completely custom one or an extremely stripped down version of the original. I can not for the life of me think of any reason for this.
Second: Where the F@#K did the Swarm Agent go?! I have four monstrously powerful rigs in my house and the fact that I can
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