Looking really nice. Looking forward to this one.
Not sure if you are going for a literal translation but make sure the layout plays well. It wouldn't be worth it to sacrifice gameplay / layout for a direct recreation.
Well at least considering the work you are putting into it.
The layout and space looks good so far in the screens. The design, textures and lighting have a nice touch.
One thing to keep in mind is to add dynamic elements such as flickering light actors / flames. Sound items such as a grandfather clock maybe that goes off from time to time. Maybe a cuckoo clock. These all help with the immersion level of the map.
Would be cool to see some use of some mounted animal heads on the walls. I think there are some in the model package with Volter Manor.
Like the textures.
Not sure if you are going for a literal translation but make sure the layout plays well. It wouldn't be worth it to sacrifice gameplay / layout for a direct recreation.
Well at least considering the work you are putting into it.
The layout and space looks good so far in the screens. The design, textures and lighting have a nice touch.
One thing to keep in mind is to add dynamic elements such as flickering light actors / flames. Sound items such as a grandfather clock maybe that goes off from time to time. Maybe a cuckoo clock. These all help with the immersion level of the map.
Would be cool to see some use of some mounted animal heads on the walls. I think there are some in the model package with Volter Manor.
Like the textures.
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