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Beta Release [Mutator] AmmoMut

matttthias

Grizzled Veteran
Mar 5, 2010
174
9
Austria
www.team-gmk.com
This mutator increases (or decreases) the ammo of your weapons.

AmmoMultiplier: Multiplies the normal ammo amount with the set value (also increases the spawn ammo).
bFillBetweenWaves: Automatically refills all your weapons between waves.
bInfiniteAmmo: Automatically refills all your weapons all x seconds where x is the value of RefillTime.

Install:
Put AmmoMut.u in KFGame/BrewedPC
Put KFAmmoMut.ini where your config files are stored
Add AmmoMut.AmmoMut to the ServerActors

Download:
http://www.team-gmk.com/dox/AmmoMut.rar
 
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I followed instructions, except server actors.

In what file is server actors ( and at the same time for other muts - where is command line ) and how do you activate in game? I assume it is in solo....

ServerActors is located in the .ini for servers this is PCServer-KFEngine.ini
Command-line is the server start line eg
Code:
.\Binaries\win64\kfserver kf-bioticslab?Mutator=
 
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ServerActors is located in the .ini for servers this is PCServer-KFEngine.ini
Command-line is the server start line eg
Code:
.\Binaries\win64\kfserver kf-bioticslab?Mutator=

What? Where? Where is serveractors and where is the commandline? There should be a guide on serveractors and commandline. killingfloor.ini for KF1 is more simple and clear, as e.g. ServerActors and ServerPackages are already present under [Engine.GameEngine] . Also, where in KF2 do you activate a mut? There is no "Add muts/Configure muts" like in kF1.

Someone sticky a PRECISE guide for how to install and also activate muts for KF2????

[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultEngine.ini

[Engine.Engine]
bAllowDebugViewmodesOnConsoles=FALSE

[Engine.StartupPackages]
-Package=EngineDebugMaterials

[TextureStreaming]
UseTextureFileCache=TRUE
PoolSize=0
UseDynamicStreaming=False

[IpDrv.TcpNetDriver]
NetServerMaxTickRate=30.0
 
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